OKW Base Defenses
Posts: 1384
Oh and for some reason there's always like 4 of them on the fucking map.
At the very least, they shouldn't be able to shoot up. I've had 240 munitions p47 bombers get shot down by my opponents base. (After flying across the entire map doing nothing from my base)
The purpose of base defenses should be to deter early game pushes. That's it.
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too bad you can decrew them with a grenade and turn them on the german base..
That's a separate issue- unless you're suggesting decrewing okw base defenses to protect aircraft which isnt practical at all.
If the OKW base defenses prove too strong against air and too weak vs infantry grenades, flame force fire, etc, then the two aspects should be tweaked towards the median (the average bunker) rather than have it brokenly good and bad at the same time, then call it balanced.
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Posts: 1384
he said theyre meant to stop early game pushes. my point was, they dont even do that if you have grenades and a few squads.
They certainly deter them. Didn't know they could be decrewed though, might have to try that.
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I have never seen the Flak base building instagib any infantry. It always needed several shots to damage them, so the enemy has plenty time to retreat. So unless you have a replay to prove this, I cannot believe it.
If they're low hp because of lack of healing, I could see it happening.
Posts: 923
"you'll get fuel to your base for the cost of muni, but if the enemy has AA you'll lose it."
Okay makes sense, there is a risk involved.
"LoL we'll give one team 4 AA-guns in their base which the plane with the fuel will fly over. Good Luck"
Thanks relic, way to think things through
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