Remove Road to Kharkov from the map pool please
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the veto system bugs out soo much.
short answer: its a feature
confusing long answer: that isn't a bug btw its suppose to work that way. while its vetoed if it doesn't find a game in an aloted amount of time or there are no games it will add the veto maps back in the pool. to increase game finding speed. basically it cna't find a game at your level fast enough so it looks in your veto list to.
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Posts: 612
Well I hate this map, but I think it terribly favors the southern spawn. Maybe that means it's actually balanced.
Well what reasons do you have for thinking that?
Here are my reasons for the north player being favored:
1) all the VPs significantly closer to the north spawn
2) The south player has to move farther to reach their cut-offs
3) North player is closer to their cut-offs
4) Because of how far out the south cut off is, The north player has a much easier time cutting the south player off and reinforcing it faster
5) the south resource points have cover on all sides from all approaches, the north resource points have cover protecting the north player while the both the road and the bottom entrance are cover-less making it harder for the south player to go for that VP and the resources
6) the east VP is covered by a building and green cover stone wall allowing the North player to easily hold that point
7) the plethora of green cover on the north half of the map which is easier and faster to reach allow the South a much easier time defending the VPs, their cut off, and harass your opponent from safety.
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It's a good 1v1 map.
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short answer: its a feature
confusing long answer: that isn't a bug btw its suppose to work that way. while its vetoed if it doesn't find a game in an aloted amount of time or there are no games it will add the veto maps back in the pool. to increase game finding speed. basically it cna't find a game at your level fast enough so it looks in your veto list to.
Relic said that vetoes only come in effect after you get a match. That way you dont miss out on any matchup
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The South is keep their muni and fuel safe, very easily.
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Well what reasons do you have for thinking that?
There is one single reason why southern spawn is favoured.
It's the damn fucking bush covering the north cutoff. The south cutoff is in the open (even red cover) and can be easily covered with an mg but in the north the bush blocks shots and vision.
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If it needs few more tuches to make it balanced than yes please do it but don't remove it.
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Maybe try mixing it up and using a very different style to your normal play. Not all strategys work well on all maps.
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But I think late game there are some problems with it. I think if you made the trees around the center vp crushable, it would really open up the map late game. Maybe not idk.
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North is doomed because if the cut off is taken, it is extremely hard getting it back because of the damn shot blocking crap around it, it is much better than before when the house is removed. Also the North fuel point is harder to defend against harassment.
The South is keep their muni and fuel safe, very easily.
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Ok this thread did not go as well as I had thought. I will open a new balance thread in the next few days detailing why I believe the north spawn is very favored
OMG! Please do not, I beg you.
How much do you demand by ransom to keep quiet? $20? A faceplate or 3? Ostruppen Commander? Name your price, and we can see if we can afford it........
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