Long Range Combat:
With our change to lethality in a previous update to make cover more important. A side effect of that change was that it made long range weapons extremely effective, especially LMGs. The combination of cover, lethality, and long range has resulted in medium to short range units being overall less effective. In most situation, units that require closer range will lose too many men on approach resulting in a significant drop in offensive performance.
Feedback would be greatly appreciated and thank you!
It's good to see it is finally on the table. But what are your ideas solving this issue? Maybe there should be a clear differentiation along the armor value between "CQC" and "long range" troops?