I'm not so sure about this idea. Evenly spreading out damage might sound good on paper, but in practice it was awful the last time it was tried.
In CoH1, squad combat was very simple, a full squad targeted one member of the enemy squad until he died, then the next, then the next, etc. When Opposing Fronts came out, Relic changed it so that every member targeted separately. The result was DPS being spread out so much that the first few seconds of a fight nobody would die, then with the final volley a squad wipe would occur. That wasn't a rare occurrence either, it happened constantly, I remember one instance where I had a 4 man PE Panzergrenadier squad with one pixel of health. Unsurprisingly, Relic scrapped that system and hasn't brought it back since.
Personally, I'm not to keen on the idea of spreading damage out evenly, because such 'squad crits' like that could easily return.
Yes, in a way.
Would mean less model deaths in start of engagement, but an increasing chance of a chain model wipe at low hps.
(Depending on how Cruzzs suggestion would cause the final "crit"required to kill a model.)
Seems reasonable to me though, as infantry shouldnt be hanging around at range soaking LMG damage in the first place.
It directly translates to less attrition during approach, but more if you are stupid enough to hang back soaking LMG raking fire.
As is currently, the LMGs single model targetting causes huge dmg to a single model, in addition to incidental rifle fire. Meaning you lose models at a constant, high rate, due to rifle firing adding to the LMGs burst, to each one model in turn.
If the LMG dmg was generalised across the unit, you can soak it on approach without losing models (and hence, your own DPS output) though upon arrival your unit, overall, will have less hp, you are now at a range where your infantry weapons are more effective.
Its an ingenious solution with an intermix of dis/advantage that I think is perfect for playing to the strengths of both the side using the LMG, and the one engaging them.
TLDR: Would take much less model attrition on approach, which directly translates to having more models to bare DPS, once you reach optimum range and good cover. But, also retains Osts advantage, in that if they can stay at range, they will eventually drain units overall hp pool in a general fashion so far, that an assault at that point would result in models dropping like flies.
Its a significant buff to opponents vs LMG, IF they make their approach immediately, as compared to now.
Its a significant buff to Ost, IF they can retain range and apply the LMGs general fire for long enough to make the enemy unit very vulnerable to model wipes, as compared to now.
Its brilliant. Well done Cruzz!
Edited to add: Some concern relating to overlapping LMG fire. But, still, as compared to now, you would still take less immediate model losses on assault. At this moment, the single targetting of LMG just chews the fk out of one model at a time, with the biggest penalty feom that being you lose effective DPS before you are finally close enough.