Vet 5 system for all factions?
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Currently vet 3 system looks like: vet 1 gives some ability (mostly useless) 2 and 3 gives some bonuses while vet 5's looks like: 1 or 2 abilities (sometimes non maybe?) and the rest boosts this unit
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I see vet5 as compensation for decreased fuel for OKW and I'm fine with it being that way as long as they get reduced fuel.
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I like the system and the drive to keep up unit preservation. The volks for example, gain some fantastic bonuses. Conscripts and grens could really do with that scalability. Keep the med kits on all the other units and start modifying them slightly at vet 1. Although careful - this would need to be considered in the context of elite troops.
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I believe that currently vet 3 requires same ammount of experience like vet 5
Afaik no.
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Apart from that, I think that vet 5 for OKW as compensation for less resources income it's a good compromise to keep it competitive at all game stages.
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Every other squad has to commit war crimes and mass genocide to get above vet 3.
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Every other squad has to commit war crimes and mass genocide to get above vet 3.
It's OK on most tanks because the other factions have difficulties vetting up their tanks too.
Only the PII vets up a little too slow in my opinion.
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Vet 3 = 1.6 unit value
Vet 5 = 2.0 unit value
So Vet5 is far more potent. The requirements for Vet3 on the Oberkommando and Vet3 on other factions are the same, Vet4 and 5 are just additional vet levels.
Vet1 = 2 * unit value
Vet2 = 4 * unit value
Vet3 = 8 * unit value
Vet4 = 10 * unit value
Vet5 = 13.3 * unit value
Those two unit levels for OKW are their flavor (like US gets crews), so I don't think adding it for all factions is good. Yet I don't think 5 levels with units performing twice as good at vet5 is good. I'd rather have Vet4 and 5 easier to obtain, but give a smaller bonus.
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Is there anywhere we can read the specifics on vet 3 / 5 bonuses for all WFA units?
Well, in game descriptions are pretty accurate as they either add an ability or a passive like self healing.
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I think there are a few questions to answer first:
Vet 3 = 1.6 unit value
Vet 5 = 2.0 unit value
So Vet5 is far more potent. The requirements for Vet3 on the Oberkommando and Vet3 on other factions are the same, Vet4 and 5 are just additional vet levels.
Vet1 = 2 * unit value
Vet2 = 4 * unit value
Vet3 = 8 * unit value
Vet4 = 10 * unit value
Vet5 = 13.3 * unit value
Those two unit levels for OKW are their flavor (like US gets crews), so I don't think adding it for all factions is good. Yet I don't think 5 levels with units performing twice as good at vet5 is good. I'd rather have Vet4 and 5 easier to obtain, but give a smaller bonus.
weird. the call in pIV seem to vet really fast though. maybe because theyre fuel cost (hence unit value) per tank is so low
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So for example soviet troops were untrained, so combat experience is more valuable, ergo they can gain more veterency.
Or perhaps because the germans are better trained and/or have fought on multiple fronts, their armies (both ost and OKW) can get 5 stars (to represent the breadth of experience).
I wouldn't mind seeing one other faction get the 5 star system - either the soviets or Ostheer. I actually think it would be a really nice boost to Ostheer.
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weird. the call in pIV seem to vet really fast though. maybe because theyre fuel cost (hence unit value) per tank is so low
Remember they do come with a random amount of vet as well, you can get Vet 2 or close to vet 2 and some with little or no vet but I think they do vet a little faster most likely as you said tied to their cost.
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Giving it to everyone just removes some of the individuality. They've already been stripping OKW of their uniqueness I don't want to see more of it going.
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Also, giving some non so popular units some extra abilities with vet shouldn´t be bad.
Right now i can think of Penals, Su76, Brumbear, 250 HT, Osstruppen.
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