"Attack move" bug on MG42
20 Jul 2014, 18:35 PM
#1
![avatar of DavidKh](/uploads/avatar/9986.jpg?updated=1395818457)
Posts: 110
Did it, and stucked on place the and was looking enemy for 2-3 seconds, didn't set up an mg and lost squad... in beginning it's too much... so, why don't you fix it?
20 Jul 2014, 18:54 PM
#2
![avatar of Kronosaur0s](/uploads/avatar/8994.jpg?updated=1386160334)
Posts: 1701
I also have this issue
20 Jul 2014, 19:49 PM
#3
![avatar of Mr. Someguy](/images/avatars/policefusilier.png?updated=1428069587)
Posts: 4928
The MG 42 has lots of little issues like this, really devalues the gun imo.
Might as well throw this in with "sets up facing the wrong way" and "does not shoot".
Might as well throw this in with "sets up facing the wrong way" and "does not shoot".
20 Jul 2014, 19:52 PM
#4
![avatar of Kronosaur0s](/uploads/avatar/8994.jpg?updated=1386160334)
Posts: 1701
I just cant stand this fucking gun. Sure it has a lot of arc of fire, but it has a shitload of bugs.
As Someguy posted, it sometimes sets up facing the wrong way (mg34 also), low traverse speed, sometimes it needs 2-3 volleys to supress, sometimes the gunner does not shoot, just look around on his knees doing nothing and etc etc...
As Someguy posted, it sometimes sets up facing the wrong way (mg34 also), low traverse speed, sometimes it needs 2-3 volleys to supress, sometimes the gunner does not shoot, just look around on his knees doing nothing and etc etc...
20 Jul 2014, 19:54 PM
#5
![avatar of Omega_Warrior](/uploads/avatar/6833.jpg?updated=1473949666)
Posts: 2561
All MGs sometimes set up the wrong way when attack moving. Which is why I never attack move my MGs.
21 Jul 2014, 04:46 AM
#6
![avatar of Mr. Someguy](/images/avatars/policefusilier.png?updated=1428069587)
Posts: 4928
I just cant stand this fucking gun. Sure it has a lot of arc of fire, but it has a shitload of bugs.
As Someguy posted, it sometimes sets up facing the wrong way (mg34 also), low traverse speed, sometimes it needs 2-3 volleys to supress, sometimes the gunner does not shoot, just look around on his knees doing nothing and etc etc...
Agreed, the traverse speed is pitiful. It takes about 4 seconds to traverse from one end of the arc to the other. It takes the Maxim 5 seconds to physically lift the gun, turn it the same distance, and get firing. And that's after the Maxim's turning speed nerf. It may have the largest arc of fire, but the traverse limits that to only being useful against someone not paying attention and marching around within the arc for 3+ seconds, or someone walking through deep snow or through water.
21 Jul 2014, 06:08 AM
#7
![avatar of bämbabäm](/images/no_av.png)
Posts: 246
All MGs sometimes set up the wrong way when attack moving. Which is why I never attack move my MGs.
I also never attack move, but this bug with HMGs facing the opposite direction also happens when you set them up manually.
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