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The Great War 1918 - The Offensive begins

22 Mar 2013, 15:06 PM
#1
avatar of Cireva

Posts: 191

Spring 1918.
War has been going on for 43 months. The Western front changed little on the map since the Entente’s armies had stopped the German onslaught on the Marne river in September 1914.
War though never changed so much in so little time. The glorious rifle-armed battalions of 1914 charging through the wheat fields of northern France had given way to small squads of specialists armed with grenades and light machineguns, crawling from cover to cover in the mud of no man’s land. Planes brought warfare to a new dimension, and the tank had made its entrance on the scene. There had been no shortage of ingenuity when it came to finding new ways of killing the enemy, from heavy howitzers to flamethrowers and poison gas. New offensive tactics brought short victories followed by bloody defeats as the defensive caught up in an endless cycle of innovations and counters.
And yet despite all this, the stalemate of trench warfare was still going on…

…until March 21 1918.

At 4.40 in the morning a violent barrage fell on the lines held by the British 5th Army. In its wake followed waves of German assault troops, small elite units of specially selected soldiers trained and equipped for a single task: to break through
As the spring Offensive punched deeply in the old trench systems, armies once again fought over the open fields and villages of northern France and Belgium.
Far away from the shelter of trenches, soldiers entered the last yet bloodiest year of the war.




While the mod’s main goal is to represent the First World War, we decided from the start to specifically portray the Western Front only and the period going from 21 March 1918 to the armistice, or more precisely the Spring Offensive, the second battle of the Marne and the Hundred Days offensive.

This allows us to integrate as many different weapons and vehicles as possible, while keeping a consistent timeline in regards to uniforms and tactics. It also makes fighting on stock maps more believable as in 1918 there were plenty of engagements far away from trench systems, from the flat fields around Amiens to the streets of Cambrai and the deep woods of the Argonne forest.
It also makes the specific gameplay of Company of Heroes easier to adapt as by 1918 advanced small squad tactics had already been well developed and refined by all belligerents.

To commemorate this significant date we announce The Great War 1918 mod’s first release for this Saturday!


Features:
- a balanced gameplay focused on the particularities of the Great War
- an accurate representation of 1918 armies, with new weapons, vehicles, artillery, planes and uniforms.
- two factions: the German Imperial Army and the British Expeditionary Force
- both single and multiplayer (including automatch) are available. It will not include a campaign however
- a no pop-cap skirmish mode called “Grand Offensive” has been added
- BuckyBoy’s cheat mod has been integrated and will be available when playing in dev mode.
- full translation in German, Spanish, Polish, Russian and French
- Two new maps: Fromelles and Villers-Bretonneux


Villers-Bretonneux
A map by TheSphynx

The rural town of Villers-Bretonneux managed to escape most of the war unscathed, with the airport in the neighbouring village of Cachy as sole reminder of the war going on. However when the German spring offensive crashed trough the entente lines in March 1918 the town suddenly found itself on the frontline. While a first attack was repulsed by British and Australian troops, the Villers-Bretonneux fell some weeks later, only to be recaptured by the end of April.
It is however an event on 24 April 1918 which made the battle famous. As three Mk IV tanks advanced in support of a British counterattack they suddenly found themselves face to face with a German A7V, thus sparking the first tank versus tank battle in history.



This 4 player map depicts the village of Cachy, 2km away from Villers-Bretonneux. Most of the map is covered by fields and fences, with some village buildings in the centre. It has plenty of covers for infantry, but some obstacles might make navigation difficult until ploughed through by tanks.




Fromelles
A map by MonolithicBacon

This little village had some famous occasions during the first world war. On Christmas 1914 enemies joined between the trenches to celebrate and have peace.

It had been part of the German defence for two years when in July 1916 the Australian 5th division was ordered to make a diversionary attack on it during the Battle of the Sommes. What was the ANZAC’s first mission on the Western Front turned into a disaster and one of the bloodiest day in Australian military history. For most of the war the ruined remnants remained firmly in German hands.



This 4 player map features two opposing lines of staggered trenches separated by no man’s land with few covers. If infantry operates there they will need the best support or won’t survive!
The bases are situated in some burning forest and ruined farms behind the trench lines.

The trench lines of each side connect a medium fuel and a high munitions to the base sectors of each player. Loosing control of the trenches or the resource points will bring big trouble, so make sure both areas are protected.

On this map there are four victory points: one for each player side and two in no man’s land. You can win the game by just holding the no man’s land or conquering the enemy trench system. The choice is yours!




The Great War 1918 dev team

EDIT: For everyone who wants more information about the mod or isnt familiar with it, go check it out here: http://www.moddb.com/mods/the-great-war-1918/
22 Mar 2013, 15:49 PM
#2
avatar of Tommy

Posts: 742 | Subs: 2

Might just have to give this a whirl, I've always been interested in WW1 games/mods that could tweak things enough to still be fun.
22 Mar 2013, 16:23 PM
#3
avatar of Pepsi

Posts: 622 | Subs: 1

I'll try this for sure !

But
WW2 = Murica, yea normal. Tommies, yea Churchill. and some Frenchs VS III Reich, heil, random bunch of Italian, mario!

WW1 = French French everyday and everywhere, British maybe, some Muricans for lewin VS Reich heil.

No, French in a WW2, I got used to it okay, but in a WW1...
22 Mar 2013, 16:42 PM
#4
avatar of Cireva

Posts: 191

Sorry but no one wants to play the french MVGame ( why whould someone want to autosurrender? )
They are or were actually planned and all the infantry is already done.

Dunno if we will ever finish them though, depends on demand and how many people playing it.
22 Mar 2013, 17:17 PM
#5
avatar of don_Durandal

Posts: 4

The French Army is the next faction we plan to work on. The tech tree is already mostly laid out, and we already started working on models.

Rataconfusca and I actually did want to work on the French first because, as you said, they were the most important Entente nation of WW1 when it came to overall contribution and war effort, but also because they give the most gameplay possibilities due to their vast amount of vehicles, weapons and tactics.
However we felt that given the usual player population, people would be more interested in playing the British.


And for the record I do not condone French supposed "jokes" when it comes to the French army of WW1. I am well aware of the staunch and selfless sacrifice of a whole generation of Frenchmen.
22 Mar 2013, 18:07 PM
#6
avatar of Pepsi

Posts: 622 | Subs: 1



Anyway, I don't want to ninja this good topic, so good luck with the mod, I'll stream it soon enough.
22 Mar 2013, 18:41 PM
#7
avatar of Cireva

Posts: 191

dont take it serious man...
22 Mar 2013, 19:05 PM
#8
avatar of Riggs

Posts: 65

As being part of the balancer/tester team, I can say that this mod promises a lot of fun. Pure Infantry warfare with an Artillery cream on it ;)

Modellings, skins are simply awesome.
22 Mar 2013, 19:25 PM
#9
avatar of AmiPolizeiFunk
Admin Black Badge
Patrion 15

Posts: 16697 | Subs: 12

Cireva, do you want this on the portal? Is so pls make a thread in the editing room.
22 Mar 2013, 21:04 PM
#10
avatar of VonIvanbbb

Posts: 241

jump backJump back to quoted post22 Mar 2013, 16:23 PMPepsi
No, French in a WW2, I got used to it okay, but in a WW1...

jump backJump back to quoted post22 Mar 2013, 16:42 PMCireva
Sorry but no one wants to play the french MVGame ( why whould someone want to autosurrender? )


Hey ami pin this thread, I'm getting too much entertainment from it. MVGame
23 Mar 2013, 07:18 AM
#11
avatar of GeneralCH

Posts: 419

Wow even here is a TGW topic. Seems like they popping out of the ground like mushrooms recently.

Would be really great if you guys would stream this mod to make it more popular. My internet connection is just not good enough... (damn you telekom!)

GLHF!
23 Mar 2013, 18:17 PM
#12
avatar of DanielD

Posts: 783 | Subs: 3

Considering the general level of maturity and rudeness in the community, I find the sudden political correctness regarding the french military to be pretty funny.
24 Mar 2013, 00:34 AM
#13
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

well because everoynes so serious on this thread im gonna try and fix it.









okay fine ill be serious now... ive been watching your mod for along time now on moddb and i have to say im impressed you made it this far. however seriously who would want to play as the french i sure as hell would give me french faction damnit. :D ww1 without the french is like french fries without salt. :D

also when you release i will add my master mod list.
Hux
24 Mar 2013, 01:05 AM
#14
avatar of Hux
Patrion 14

Posts: 505

jump backJump back to quoted post22 Mar 2013, 15:06 PMCireva




While the mod’s main goal is to represent the First World War, we decided from the start to specifically portray the Western Front only and the period going from 21 March 1918 to the armistice, or more precisely the Spring Offensive, the second battle of the Marne and the Hundred Days offensive.

This allows us to integrate as many different weapons and vehicles as possible, while keeping a consistent timeline in regards to uniforms and tactics. It also makes fighting on stock maps more believable as in 1918 there were plenty of engagements far away from trench systems, from the flat fields around Amiens to the streets of Cambrai and the deep woods of the Argonne forest.
It also makes the specific gameplay of Company of Heroes easier to adapt as by 1918 advanced small squad tactics had already been well developed and refined by all belligerents.


I love the design thought process that's gone on here to utilise the engine by representing specific tactics and time periods. I've got to admit, I'm certainly not boffin level on either of the WW's histories. But I will definitely plays this mod to give me an idea of this time period and its event then will go on to further read about it. because of that I have to say, looks like some good work here! (I'm downloading now) I will get into playing it tonight and let you know tomorrow how I find it although I'm expecting good things.

Excellent work.
24 Mar 2013, 02:49 AM
#15
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

mod added to Coh Mod Thread
24 Mar 2013, 02:59 AM
#16
avatar of VonIvanbbb

Posts: 241

jump backJump back to quoted post24 Mar 2013, 00:34 AMWiFiDi
well because everoynes so serious on this thread im gonna try and fix it.












24 Mar 2013, 06:51 AM
#17
avatar of cr4wler

Posts: 1164




And for the record I do not condone French supposed "jokes" when it comes to the French army of WW1. I am well aware of the staunch and selfless sacrifice of a whole generation of Frenchmen.


And for the record: I do not condone German/British/Italian/American supposed "jokes" when it comes to the German/British/Italian/American army of WW1. I am well aware of the staunch and selfless sacrifice of a whole generation of germans/brits/italians/americans.


on a more serious, related note: how many gears does a french tank have? 6 - 5 reverse and one forward... in case the enemy attacks from the rear MVGame
24 Mar 2013, 11:31 AM
#18
avatar of don_Durandal

Posts: 4

He. When I was a kid I also liked to tell the same jokes over and over again. These French jokes have been going on for more than a decade now, time to grow up.

And cr4wler, that was not witty.
France had the highest per capita rate of fatalities of any nations in the Great War. And yet they get unjustified flack from little shits who've never had to put their life in danger for someone else.
Apart from the Italians, you never get suck jokes about any other nation that fought in the war.
24 Mar 2013, 13:28 PM
#19
avatar of cr4wler

Posts: 1164

He. When I was a kid I also liked to tell the same jokes over and over again. These French jokes have been going on for more than a decade now, time to grow up.

And cr4wler, that was not witty.
France had the highest per capita rate of fatalities of any nations in the Great War. And yet they get unjustified flack from little shits who've never had to put their life in danger for someone else.
Apart from the Italians, you never get suck jokes about any other nation that fought in the war.


whether a joke is funny or not depends on nothing else but the listener.
if you feel offended by a joke i hope you never tell jokes yourselves... you might offend someone.
also: if you feel offended by a joke, especially on the internet, you better don't say anything publicly or you'll likely start a shitstorm. if you feel the need to tell someone that a joke was insensitive or inappropriate or whatever, do so via PM. it's the more sensible thing to do.

meanwhile, i'll just leave you with this.
24 Mar 2013, 14:49 PM
#20
avatar of don_Durandal

Posts: 4

I don't feel particularly offended as I'm not the target of these jests (I wouldn't actually care much if it was aimed at me).

However it's not like they can troll people back; as the Monthy Python song goes: life's last joke was already on them.

At least they're a patient bunch. And with more than a million of them you've got quite a big audience to joke about.
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