How to counter the US blob LMG spam ?
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Edit: The kubel is good support until you get the 2 CPs for fussiliers.
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And or infantry support gun + spotlight halftrack.
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At mid-lategame a Stuka zu Fuß should end all blobing from the enemy pretty quuck ....
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Stuka. Stuka does good.
Stuka is so badass against blobs. Practice aiming it against a walking blob and raise hell. RAISE HELL.
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As the title say. I dont get that match up. First minutes of the game, the US rush my fuel point and spam riflemen. Few minute later (approximatly at 4), he get LMG to wipe out my squads (at this point, the OKW has nothing to counter it). MG34 are fucking crappy MG's to hold the shithorde and volks are dying like fly. At 6 he get M15A1 ... my poor ratten is quickly crushed by the horde. GG.
I found that the best way to counter the infantry blob is through the Luftwaffe Ground Forces doctrine and this works perfect on maps with a chokepoint such as Fastwar.
Build order:
Kubelwagen
Volks
Call in MG34.
That alone holds off the blob long enough for you to either get a Flak Halftrack OR Mortars and an Infantry support gun.
Use Fallschirmsjägers to flank, surprise and harrass your opponent.
Always have a Raketenwerfer behind your line to deter any tank rush.
On 4/5 tries, it works and the opponent often rage quits when you deploy your Stuka zu Fuss.
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Once I had 2 vet5 Sturms, 2 fallshchs and one ober. They dropped like flies and couldn't do shit against Vet3 Thompson spam. And the so called I-Win button [Konigstiger], had to run back to a corner thanks to p37.
Rflemen with bars and flames are another nightmare on maps with too many sight blockers.
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On closed maps there's not much you can do. Just say GG and click the surrender button.
Once I had 2 vet5 Sturms, 2 fallshchs and one ober. They dropped like flies and couldn't do shit against Vet3 Thompson spam. And the so called I-Win button [Konigstiger], had to run back to a corner thanks to p37.
Rflemen with bars and flames are another nightmare on maps with too many sight blockers.
He can do nothing with is Vet3 Thompsons if they are pinned. Pin them with a Kubelwagen AND a MG34 and Mortar his ass back to the base. He will run after 5 sec. As they are pinned it's a piece of cake to close in with fallsch.
Yesterday I played against a level 60 player (I am just 34) and he was Russian. Again on Fastwar 2-2 map. Unit variation mod. He rage quitted after 34 min. By then he had never broken my line of one kubelwagen, one MG34, one raketenwerfer and a captured 76 mm fieldgun supported by a vetted mortars and inf support guns. In the background I had a Stuka and a Luchs to rush his pinned infantry blobs. Not even with vet 3 shock troops and 3 T34s did he break the line. I built no heavy tanks at all.
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Permanently Banned>doesn't have a replay to back up any of these claims
GG
also VonIvan answered the thread correctly.
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>Describe events of game, claiming that one side was outrageously OP
>doesn't have a replay to back up any of these claims
GG
also VonIvan answered the thread correctly.
I should have posted the replay, my bad.
The problem with the Stuka counter is that it will take at least 10 min in my opinion to get it out.
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Obers beat all USF infantry under all circumstances 1 on 1 (minus maybe a few rare ones with vet paras or vet rifles against unvet Obers).
So, just spam the hell out of obers really. Also use a combination of vehicles and infantry so he has to split between zooks and BAR/lmg
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Fortification doctrine work very well against USF because airborne have no good counter against either flak HQ or pak43 (which also counter USF pack howie by killing the gun itself). The flak HQ provide great cover for pak43 + mgs in trenches to lock down fuel. If airborne dont spend munitions on M20 mines they are also more vulnerable to flanking from panther/luchs. Without m20 mines its pretty safe even base rushing USF with a 9 minute luchs to kill his medics/ambulance.
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^MG/Kubel is useless on urban maps like Grad.
That's why you should veto Grad ^^ ....
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That's why you should veto Grad ^^ ....
I do.
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