So yeah, this call in arty is completely useless. It comes at a pretty high cost of 180 munitions, has almost no spread, and takes forever to arrive. I think that it needs to arrive faster , because you won't kill anything with it because it takes a VERY long time to arrive and unlike other arty, it has no spread which means it will never hit anything.
Now i don't want to be one of those guys but...
I loved the arty strike from infantry company in coh 1, it was very usefull and it punished opponents who didin't react fast enough very hard.
time on target artirelly barrage
11 Jul 2014, 13:43 PM
#1
Posts: 1702
11 Jul 2014, 13:46 PM
#2
Posts: 461 | Subs: 1
this arty is for static enemies, try using it on trucks or HMGS
11 Jul 2014, 13:48 PM
#3
Posts: 1702
this arty is for static enemies, try using it on trucks or HMGS
I understand that, however the HMG can simply back up and reposition like 5 meters to the side and you just wasted 180 munitions since it has no spread.
11 Jul 2014, 14:30 PM
#4
Posts: 1355
this arty is for static enemies, try using it on trucks or HMGS
I did, the truck had half of its HP after the strike. What i am saying is that it didn't do much damage.
OP is right, a (small) tweek is necessary.
11 Jul 2014, 15:40 PM
#5
Posts: 1702
another thing i found out. The IR pathfinders that can call down barrages call down the same barrage except they do it for 140 munitions (alot cheaper) and the barrage comes down alot quicker.
I don't understand, i think it needs to land down alot more quickly, like the IR pathfinder barrage.
I don't understand, i think it needs to land down alot more quickly, like the IR pathfinder barrage.
11 Jul 2014, 17:21 PM
#6
Posts: 2561
Just shave two seconds off the time it takes to call-in. Damn thing takes like 8 seconds. Light artillery barrage takes 3.
11 Jul 2014, 18:10 PM
#7
17
Posts: 2838 | Subs: 3
Just shave two seconds off the time it takes to call-in. Damn thing takes like 8 seconds. Light artillery barrage takes 3.
Last time I used it I counted 14 seconds, actually. Which just proves your point even more so.
11 Jul 2014, 18:39 PM
#8
4
Posts: 4301 | Subs: 2
+1
11 Jul 2014, 21:14 PM
#9
15
Posts: 1970 | Subs: 5
I'd leave it as-is but reduce the cost drastically. A paratrooper squad's demo charge does the same amount of damage with just as much delay and warning, but costs only 45 munitions compared to this ability's 180.
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