tanktraps useless?
![avatar of GeneralCH](/uploads/avatar/577.png?updated=1371338410)
Posts: 419
http://www.speedyshare.com/nNa2y/4p-rails-and-metal.2014-07-11.02-55-25.rec
Keep in mind that the tanktrap line was built without interruption, which sometimes would let vehicles pass.
![avatar of ilGetUSomDay](/uploads/avatar/10173.jpg?updated=1405524002)
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![avatar of SaoNunca](/uploads/avatar/10501.jpg?updated=1400681894)
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tank traps don't stop heavy tanks. They stop vehicles but only slow heavy tanks.
![avatar of Pepsi](/uploads/avatar/129.png?updated=1458774406)
Posts: 622 | Subs: 1
Didn't see replay but...
tank traps don't stop heavy tanks. They stop vehicles but only slow heavy tanks.
He talks about a stuart.
Well, I already saw this in some games, especially in Duclair (?).
Not enough to call the tanktraps useless tho.
![avatar of 12ocky](/uploads/avatar/102.jpg?updated=1371338370)
Posts: 508 | Subs: 1
![avatar of GeneralCH](/uploads/avatar/577.png?updated=1371338410)
Posts: 419
Fixed in Elite Mod biatches.
How?
![avatar of Fanatic](/images/avatars/stug-3e.png?updated=1396165057)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
Posts: 480 | Subs: 1
Well, I already saw this in some games, especially in Duclair (?).
Not enough to call the tanktraps useless tho.
Yes, if you tank trap the northern hill tanks are able to find a way through the gaps between the tank traps. Seems to be an issue with the gradient. Afaik there are no issues with flat underground.
![avatar of 12ocky](/uploads/avatar/102.jpg?updated=1371338370)
Posts: 508 | Subs: 1
How?
Well if one would take the time to read and analyse my brilliant changelogs (full of awesome improvements) you would see:
Bug fixes:
...
Vehicles can sometimes drive between tank traps => Tank Traps max distance set to 2 (from 2.25)
...
![avatar of GeneralCH](/uploads/avatar/577.png?updated=1371338410)
Posts: 419
![avatar of 12ocky](/uploads/avatar/102.jpg?updated=1371338370)
Posts: 508 | Subs: 1
Well if one would take the time to read my brilliant changelogs (full of awesome improvements) you would see:
Bug fixes:
...
Vehicles can sometimes drive between tank traps => Tank Traps max distance set to 2 (from 2.25)
...
![avatar of 12ocky](/uploads/avatar/102.jpg?updated=1371338370)
Posts: 508 | Subs: 1
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