Sniper misfire a bug?
Posts: 419
Once you detect an enemy sniper, there is a chance to misfire. Im not talking about the retreat modifier or being too close, but about detecting it with a bike/jeep and the attempt to countersnipe.
I mean what is the point of the detection of a vehicle if you cannot countersnipe realiably?
Misfiring is game deciding, because the enemy sniper can countersnipe you or you loose the bike in the process. For sure you show the enemy where your sniper is, without gaining any profit.
This is really annyoing.
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Posts: 419
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nobody can help you like this.
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Posts: 52
1) Within range
2) Uncloacked
3) Not obstructed by any objects
Your sniper can however still miss, but it won't misfire.
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so 25% for a sniper that is moving while retreating and 50% for a retreating sniper that is being blocked/standing still (not 100% sure on the second part, but that's theoretically how it should work)
Posts: 419
Yes, snipers have 50% accuracy vs. moving snipers.
Thats what i was looking for, thx inverse!
That means countering snipers is very luck dependend. Even if you have all tools avaiable (detection + countersniper). However if it should be like that... I mean you tech for a sniper counter and it only works 50%. Imo once you detect a sniper you should always be able to countersnipe if in range.
Posts: 20
100% hit propability makes abilities like recon run OP.
Posts: 508 | Subs: 1
... and a 50% multiplier for retreating snipers...
so 25% for a sniper that is moving while retreating and 50% for a retreating sniper that is being blocked/standing still (not 100% sure on the second part, but that's theoretically how it should work)
0.75x for retreating snipers IIRC, my dear sir.
Posts: 1164
0.75x for retreating snipers IIRC, my dear sir.
can't remember, could be... same rule applies though (multiply modifier with all the other modifiers)
brit infantry sections have a 25% retreat modifier by the way (and are, iirc, the only (non-brit) unit with a retreat modifier of less than 50% ;-))
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