Panzerwerfer is RNG dependent but decent
Whoever says Panzerwerfer is decent needs a pair of glasses. It's awful. I never used one since months. That is where stupid OH nerfs took us.
Posts: 807
Panzerwerfer is RNG dependent but decent
Posts: 1637
US also struggles on the offmap department apart from Airborne, but that's more due to having only 3 commanders and the ''wonderful'' War Spoils system making so you could be stuck with those 3 commanders for months. Yet their mobile artillery, the Priest, is nowhere near as good, as well as doctrinal to boot, despite being fairly similar in price.
I'm comparing the Zu Fuss to its counterparts, the mobile artillerys. And in that comparison it is a very, very clear winner. Priest is OK, Panzerwerfer is RNG dependent but decent, Katyusha mostly sucks, walking Stuka is awesome. Sure, OKW units are supposed to perform well, but that doesn't mean their units cannot be OP. And if the ISU-152, a costly doctrinal direct fire unit, is considered overpowered for its ability to wipe squads, it seems to me that an indirect fire unit that costs much less yet can do the same is just wrong.
It's especially stupid against AT guns. I played a game where my opponent had a screen of them and used them well along with his T-34s. 3 barrages later, 1 gun decrewed, one captured and one outright destroyed. I also wiped a Maxim that retreated as soon as the rockets started falling and still got gibbed. I felt like the walking stuka handed me an easy win. Artillery being a blob and support weapon counter is one thing, invalidating them by its very presence is quite another.
Posts: 2053
I think this is a knee jerk thread.
Posts: 8
Posts: 647
If you keep your ears opened you can easly avoid the stuka. It's fine for the cost and the long cooldown considering the 2/3 income.
I think the problems come from teamgames and closed maps where it it difficult to catch the stuka off-guard or to hear it.
Yeah. Must be the huge special effects of the stuka strike.
But seriously, it has the lowest squad wiping potential of all weapons that kill more than one model per shell.
All tanks can squad wipe. All tanks have a much faster reload than the stuka zu fuss's cooldown. At max? It can probably wipe 3 squads because of RNG. But that usually doesnt happen as RNG alsp makes squads walk away. Do squads wall away from Tigers, ISU's, t34's, IS-2's, Sturmtigers, King Tigers? The most commonly used squad wiping weapon is THE GRENADE. Many squads have it. Molotovs crit and wipe squads. Flamethrower crit and wipe squads. Grenades land at a squad's feet and kills full health squads. You cant prevent all of this from happening to your squads. You cant prevent crits when you expect something less. The Stuka zu Fuss is another innefficient method at this squad wiping that is so prevalent in this game.
Also, the priest is shell artillery. Its also deadly accurate, especially its own creeping barrage. Its cooldown also isnt bad. You can spend forever blowing up base structures with a stuka zu fuss, but the m7 priest does it very well, especially against OKW trucks. Did i mention USF offmaps demolish set up OKW trucks?
Posts: 2053
Posts: 48
Posts: 971
Yes relic.
Please nerf every OKW strat to counter me blobbing my ridiculous US infantry.
/s
Posts: 1617
hi, watch the replays, instant retreat does not, i say again, DOES NOT save squads.
so keeping ear open only lets me know the impending doom.
Posts: 84
Posts: 249
Anyone knows what's the armor on that thing?
Posts: 971
And avoiding blobbing team-weapons, otherwise they get hammered by the stuka.
Posts: 640 | Subs: 1
Are two AT guns and one hmg protecting them considered as blobbing??
Posts: 1701
Posts: 971
Cant maxim spam anymore guys? Lololol next time dont line up your units and if you hear it firing, just move, k?
Are they all formed up in a line? Knowing you are up against a faction that has access to Stuka zu Fuss?
Posts: 640 | Subs: 1
Even so, tossing away my poor gameplay and strategy, do you really think is balanced that damage output and huge AoE in a fast and mobile artillery unit? Yes, it's expensive, but in teamgames everything is affordable soon or later.Thank you for a reasonable and argumented reply.
Posts: 503
It would be funny to see what will happen and how the community will rage if the soviet Katyusha did the same damage.
Posts: 84
fine with me, if you make the katyusha cost 150 fuel and put it in a building with a decent vehicle (something like the puma owk has) an unbelievably niche flak quad with setup that gets it killed most of the time, also let it have the same 2min cd
Posts: 476
Posts: 503
Relic i hope you are listening this GUY GET'S IT!
So Soviets would get 150fuel Katyusha that deals shit loads of damage, i choose angle the rockets hit, has double hp, has better mobility, rockets dropping from top on target(did i miss something?). But wait there's more?
Soviets would get a building with Puma (smoke & retreat, vet1 turrent disable, fast mobile at platform with decent armor) AND anti-infantry halftrack. Thats AI + AT option in one building plus that awesome piece of artillery?
I mean who wouldnt want to trade not so popular su76 and blood boiling su85?
25 | |||||
6 | |||||
5 |