If I have an AI unit and it DOESNT get more than 30 kills in a match and has a price tag like that...its a waste.
If it touched you in your no no spot and it must be nerfed cool. Make it fire every 30 seconds and do less damage so I can wrack up 50 kills with it...
That 90 second cool down for 100 fuel on a fuel starved faction is punishing. This unit is only cost viable in 3v3 and 4v4 from all the replays of it doing AMAZING that I have seen. ISG can get 30 kills a match. It AGAIN costs 0 fuel.
The walking stuka is hardly some OP monster. If anything I think its UP for 1v1 and 2v2 considering the cost.
It can be useful. CAN. Sure I want to hedge my 100 fuel on a possibility. Ummm on second though...no thanks.
Edit: And for damn near the same cost i can afford TWO T70s when playing Soviets or a single T34/85 call in. And I promise you TWO T70s well microd are going to negate infantry and AT Guns way wayyyy better.
ur concept of artillery is flawed, it is not an AI unit. it is an artillery. lets not simplify this. AI units are not units that are great against infantry, they are incidentally, also direct fire units. direct fire units are going to expose themselves to the battlefield and all its dangers. a t3485 can be great against tanks and infantry, but it can also be negated, contained and prevented from doing too much damage. rakentenwerfer, paks and schrecks, germans have more than enough anti tank weapons.
but the stuka is an artillery, i cannot negate its firepower, i can only brace for it and the best i can do is spread out and take reduced casualties. i would stop all these, if relic is to include isreal anti missile systems to the factions for 450mp and 125 fuel with a 90% chance to shoot down rockets. but no, i can spread out but it wont work. but smart players will not bother, they will not aim at a general area chock full of delicious meatbags. instead, with stuka's ability to squad wipe, they will fire at individual squads and wipe them 1 by 1. so even after proper countermeasures to artillery, stuka just shits on that theory and still wipes squads.
the reason why im so adamant is because sooner or later, people are going to get better, the crying will start all over again when people finally learn to abuse this thing. im all for balance but this is not 1 of them.
sure, if you think an AI unit must have 50 kills before it is useful, we have a problem. most units have barely more than 10 kills, people retreat them before models start dropping. but they cede territory.