Exploiting War Spoils with a fun game to watch
Posts: 84
when they drop randomly people complain that its MMO grind
what a bunch of whiners around here, really
i bet they are making a system like we see in Dota 2 or CS GO, which means you will be able to sell and buy CoH2 stuff on steam
in the end you will be able to buy or play to get commander, but for some nolifes that want instant gratification thats just too long
Posts: 2115 | Subs: 1
when you had to pay for commanders people called them P2W commanders
when they drop randomly people complain that its MMO grind
what a bunch of whiners around here, really
i bet they are making a system like we see in Dota 2 or CS GO, which means you will be able to sell and buy CoH2 stuff on steam
in the end you will be able to buy or play to get commander, but for some nolifes that want instant gratification thats just too long
Its pretty frustrating for alot of people. Bulletins, skins etc are fine for me. But when i have to grind for commanders that long and have to rely on pure luck to get those, i'd honestly rather pay. I never whined about purchaseable commanders by the way.
Its just so painful to play and play and play, and to never know when you will get the next bunch of war spoils, and when you actually get some new ones, its useless bulletins and/or duplicates 80% of the time.
Posts: 954
when you had to pay for commanders people called them P2W commanders
when they drop randomly people complain that its MMO grind
what a bunch of whiners around here, really
i bet they are making a system like we see in Dota 2 or CS GO, which means you will be able to sell and buy CoH2 stuff on steam
in the end you will be able to buy or play to get commander, but for some nolifes that want instant gratification thats just too long
A paid DLC won't let you have all the DLC content......bingo
Posts: 1194 | Subs: 1
-Chance for a skin/faceplate to drop every game.
-Chance for a bulletin/victory strike every hour of game time.
-Chance for a commander every 2-3 hours of game time.
This way drops occur more frequently and is less of a "grind three hours and get a bulletin" ordeal. Of course, they would have to make AI games not count towards drops to make up for this. What do you guys think?
Posts: 422 | Subs: 3
Posts: 395
Posts: 1157 | Subs: 2
Posts: 3293
Posts: 395
Bahaha this is so lame. Why not just play the game and get a chance drop?
The percentages are so low that I figure it helps even the odds. I get bits of 45 minutes here and there, say to shower and eat, and it adds up over time.
Posts: 1157 | Subs: 2
Posts: 3
The idea is good, to exploit the system and make Relic to change it, but i'v been thinking about it, and how they can solve it, and there is something not that good....
the system atm is works with Players vs Players / Players vs IA and players+IA vs IA, the exploit idea is to be afk while u get drop, it means Player vs IA, i am afraid that if they will fix it, they will block the drops from custom games, and u will get drop only from Player vs Player games....
i hope i am wrong and they will understand that the system is stupid and the ppl exploit to let them understand that...
Posts: 170
Make bulletins buyable with earned xp and players choose themselves what they get for a certain amount of xp.
Problem fixed?
Posts: 1094 | Subs: 20
And the only thing I got so far is a lousy bulletin and the same faceplate twice that I already own.
Posts: 45
Anything (wins, lvl, kills e.l) would do, rather than basing it on playtime alone. Tthe exploitation of this by simply just leaving the game on illustrates the fail.
I have never seen anyone use such a simple mechanic, it is so meaningless and it gives no feeling of progression.
Posts: 31
Posts: 657
Posts: 400
Does it count the time in game even if you leave the 1v1 easy or does it not?
Solo games vs AI count only if it ends with a victory for either side. There is no surrender option in solo vs AI, at least i never seen it. Thus you have to setup your "bot game" in a way that it ends at a convenient time, meaning you can plan on when the AI will win or lose. Trying different setups and factions can wield different results. The more balanced the game is set, the longer it will last.
Posts: 10665 | Subs: 9
when moderating threads like these, I prefer to listen to...
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