Any success with Ass Engies?
![avatar of Jackfrosty](/images/no_av.png)
Posts: 63
Just curious if anyone has been successful playing with the armor commander with the assault engies. They die pretty fast and after the early game is over, I'd rather have them as rifle squads. Any tips?
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That coupled with the fact that the armor commander kinda meh now that the regular T4 sherman fills the role of the bulldozer sherman, and the vehicle crew thompson upgrade costs 60(?) munis, and is again on a squishy 4 man squad, its a pretty lackluster commander overall imo.
![avatar of Applejack](/uploads/avatar/11004.png?updated=1636409225)
Posts: 359
So realistically, you could go heavy lieutenant tech and still have vehicles out albeit slightly different ones.
The M10 is basically a crappier M36 but at a cheaper cost. You can field 3 M10 for the price of 2 M36's, resource speaking. The Bulldozer Sherman is basically a normal Sherman with HE only but stronger HE and it can make cover for your heavy lieutenant tech.
Assault engineers are good on maps with tight spots and twists and curves, same as stormpios. Run through forest areas and flank. They are slightly worse than stormpios in all aspects except they cost less to reinforce. So use them like stormpios!
![avatar of Tetley](/images/avatars/panzeriv.png?updated=1440837474)
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![avatar of Burts](/images/avatars/rear_echelons.png?updated=1440837436)
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Their light AT mines, dunno, they seem to barely do any damage.
I use that company commander vs ostheer, i go very heavy BAR and Bazooka tech, and then spam M10 + bulldozers, basically saving fuel for not teching up for major.
Generally they are not that good vs OKW because they get shredded my sturmpios. However usefull vs ostheer for flanking mg 42.
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I use em', they're great on close range maps or for helping get a volk squad outa green cover while a riflemen engages it from afar(I send them around the flanks, not towards the volks for those wondering). Primary reason I love having one of them is ofc demos. Planting early demos 2-4 mins into the game can really tip it in your favor if you place it well. I agree they're harder to keep alive late game, and are really only good at defending your back cutoffs or repairing/planting demos during that period of the game. Overall they are a good investment imo.
Pretty much what VonIvans said. I love using them on Urban maps like Semoisky and La Gleize. I use Demos nearly every time I gathered 90 munitions --> easy squadwipes if the enemy garrisons buildings. They proved to be very useful in the WFA opening cup.
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can the enemy see the demo charge and shoot it?
Only with minesweepers and yes!
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