Actually if the shot hits the ground where the vehicle used to be, that means the AT gun already rolled a miss. If the game calculated a hit, the shell would follow the target to the ends of the earth til it hit.
Oh yes, you are entirely correct.
But what factor is then leading to so many misses?
A scatter change would be problematic, as it leads to better infantry accuracy.
Something, Im not sure which stats, is causing ATGs to miss too often.
Lining up the shot is hard enough, not to mention the difficulty of moving ATGs around to conflict areas.
ATG penetration and dmg are good. The ptoblem is, for some reason, they miss, over and over.
@Brachi:
I eould agree that vehicle speed is largely a concern only for vehicle combat, where they are required to pursue targets, at speed, in order to hopefully finish them off. Speed is good for chasing and escaping, in vehicle combat. That is well and fine.
But ATGs, can do neither. They need to be a serious, reliable, AI and AoE vulnerable, slow and difficult to position, but almost assured hit vehicle response.
If an ATG is discovered or revealed to be covering a line, it should require a non-vehicle response. Currently, vehicles laugh at them due to the deplorable accuracy.