Rear Echelon Suppresive fire.
Posts: 1163
While the ability is active, it should not inflict much damage, like a vcoh MG42 would not inflict much damage, you need supporting troops to come in and damage/force off the suppressed squad.
All you have to do with RE, is active their ability, and then once suppressed just walk up and kill the squad. For their price, this seems OP to me.
The intention of the ability should be to support rifles and add fire support / suppresion tool. Not make them stand alone vs any lone enemy squad.
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Another thing to note: You can suppress multiple squads, you can use this ability on the move, in buildings. For a 160 MP squad it's too damn good. But nothing new here, this issue was mentioned in other threads already.
Exactly. Rather these are the problems, than their single-squad supress ability on open ground.
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The ability is ok in my opinion because echelons can't do anything else, but I think it's bad that volley also suppresses units in perfect green cover.
Pioneers and combat engineers also can't do anything else. I don't see why RET, at just 160mp, should have such a fire-fight impact while the more expensive ostheer pios and soviet CEs hardly have any impact in fire-fights.
Volley fire should at least be a vet1 ability.
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http://www.coh2.org/topic/19050/dealing-with-volley-fire
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Pioneers and combat engineers also can't do anything else. I don't see why RET, at just 160mp, should have such a fire-fight impact while the more expensive ostheer pios and soviet CEs hardly have any impact in fire-fights.
Volley fire should at least be a vet1 ability.
Actually, CEs and pios put down mines and flame away garrisons.
So yea, they do excel there RETs can't.
Posts: 1740
Pioneers and combat engineers also can't do anything else. I don't see why RET, at just 160mp, should have such a fire-fight impact while the more expensive ostheer pios and soviet CEs hardly have any impact in fire-fights.
Volley fire should at least be a vet1 ability.
+1 for the Vet1 ability but I think then the Echelons have to be buffed in order to compensate their lack of everything.
Combat engineers and Ostpioneers can deploy mines which is extremely efficient. Sturmpios are extremly strong close range.
Only the Echelons have nothing they are good at.
Posts: 1604 | Subs: 3
It's needed for rear echolons because US forces can't suppress in the first engagements, which makes them very vulnerable to flanking Storm pios. Rear echolons don't scale well into late game, so building even two Rear echolons (in order to spam the ability) instead of one riflemen is usually a very bad strategical decision since you canteasily counter that with T2 okw/ost to a game deciding point.
Posts: 312
On a more serious note, it needs to require vet1/lose the ability once you change targets.
Posts: 210
Heavey cover- volly has very little effect
medium cover volly takes a reasonable time to take effect (say 5 seconds or maybe more)
Light cover- volly takes effect reasonably fast (say 3 seconds)
No cover- volly takes effect extreamly fast
I think something like this would work really well.this would reward good play and punish bad play as cover is one of the most important elements in coh2.
Posts: 312
Simple fix just make cover effect the effectiveness of volly eg.
Heavey cover- volly has very little effect
medium cover volly takes a reasonable time to take effect (say 5 seconds or maybe more)
Light cover- volly takes effect reasonably fast (say 3 seconds)
No cover- volly takes effect extremely fast
I think something like this would work really well.this would reward good play and punish bad play as cover is one of the most important elements in coh2.
This is already the case, It's very hard to suppress squads with it at range in heavy cover. The suppression works like any other suppression where cover helps to reduce it.
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Actually, CEs and pios put down mines and flame away garrisons.
So yea, they do excel there RETs can't.
And RET can pick up bazookas for AT roles or light machine guns for added long range AI firepower. There is no reason why RET are so effective for their low cost. At their current effectiveness they have no business being in the same price category at combat engineers. They should either get volley fire bumped to Vet1, or be a lot more expensive.
Posts: 665
Removing it would mean the death of US forces. They have no other ways to win early engagement consistently.
Posts: 312
Just make it target one squad, and maybe bump their price up to 200 MP.
Removing it would mean the death of US forces. They have no other ways to win early engagement consistently.
They're called Riflemen. Soviets and Germans have to use positioning and cover to win - so should Americans who already have quite and edge with superior riflemen.
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