Verisimilitude
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Posts: 951
But me? I like military history, esp. WW2.
The liberties the original CoH took with this were perfectly okay for me, because the Normandy Campaign / NW Europe theatre was the end-game for the Western Allies. So Pershings, RR's, Ostwind fleets (despite their nonsensical inclusion) made sense within the internal consistency of CoH, i.e. the verisimilitude jived for me as a player. The average one-hour long 2 v 2 has as much armour in it (for two company-sized Wehr units) as a division in late 1944.
So what?
Well, CoH2 covers June 1941 - April 1945. Units, doctrines, uniforms and all of the rest of it changed dramatically. Soviet light armour deployed against the German Schwerpunkt in 1941 was utterly obsolete by 1943-44. Similarly, the light tank fleet that motored across the Ukraine was utterly different from that at Kursk.
So, how do the CoH2 devs / designers (who I know love military history and have put a shit-load of work into getting this right) display that variety whilst maintaining some sense of verisimilitude within the game they have created? Does it matter? Who cares?
I do care, but am also chilled out enough to understand that liberties _have_ to be taken. But where is the line? Are small BA-20s storming Berlin in 1945 something that bothers you? Or Panzer II rolling eastwards in 1943?
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One thing that displeased me in alpha was Elephand as a build able unit in T4 (or T3, dunno)
Posts: 559
If I wanted a sim, I'd play Men of War.
Why not just use attack helicopters and drones then?
The question is a good one....at what point does it become unrealistic to have units fighting that weren't there?
Posts: 505
If I wanted a sim, I'd play Men of War.
Yes.
I think as long as units have style and work well then anything goes (within reason). But no Chronospheres, no Iron curtains, no weather machines. no psychic Russians.
Im more concerned about the overall UI and artwork of the game than I am about the units. It didn't feel like it was streamlined and it was clumsy to play.
One thing I would have LOVED to have seen put in would have been attack dogs. Id really like to see how it spiced up the sniper mechanics and added a cat and mouse aspect in there. but I guess i'll have to settle
Posts: 11
In multiplayer, accuracy will surely need to be stretched, and it should be more competitive and interesting. There surely won't intentionally be any intentionally obsolete units, even if they historically were so. They could compensate with specialized roles or cheaper cost, or simply exclude a few units from multiplayer.
Its a balancing act, but accuracy like that should be preserved if it works with the desired gameplay.
Also, Versimilitude. I just looked it up and learned a new word
Posts: 331
If I wanted a sim, I'd play Men of War.
If you took coh but had extremely accurate units, it would be a pretty shitty sim.
I'm guessing units will focus 43-44 with a few extra in the campaign and a couple multiplayer+campaign 45 units.
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If it comes to campaign accuracy, they have t-34, kv-1,kv-2 for early years and t-34-85, is-2 for berlin.
Posts: 1617
Expect tanks, units, weapons and other stuff that were mostly used on Eastern front with different costs, other Tiers and maybe doctrines.
One thing that displeased me in alpha was Elephand as a build able unit in T4 (or T3, dunno)
You seemed to forget about WFA and the brits.
But I'd like to see the Elephant back in T4
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