(4) The Primrose Path
Hellooooooouu
from steam workshop
Thanks to Janne252, PureBunk, MonolithicBacon, and Ohme for helping me create this map!
The Primerose Path is a large 2v2 map with shallow waterway, forest, small patches of buildings, fogs, rocks, searchlights and graveyards! The map is full of flanking routes and even though there are choke points, there are always alternate routes. The map is largely symmetrical for balance.
I decided to make this map after I got frustrated with very "low" quality 2v2 maps in official relic map lists. Either many of them they are sized for 1v1/3v3, very choke-pointy, or very large without ways to crossover easily(the new 2v2 map with forest). Only good 2v2 map i can think of is Vaux Farmland, Rails and Metal and Moscow Outskirts.
This is my first published map and got a lot of helps from names mentioned above. You can look them up on coh2.org and they are great guys. Thanks again and please leave feedback~~
* The numbered photos are without fogs for clearness.
**Searchlights are working properly but the lamps are not lit up yet. We are working on the solutions
That is basically it. I appreciate feedbacks and want them badly. Please try it out if you want to and comment on it please~~~
(4) The Primrose Path
30 Jun 2014, 11:23 AM
#1
4
Posts: 4301 | Subs: 2
30 Jun 2014, 11:24 AM
#2
4
Posts: 4301 | Subs: 2
also, how do i update the map? like i want to upload and replace the existing files with inevitably upgraded versions of the map.
30 Jun 2014, 11:55 AM
#3
Posts: 92
also, how do i update the map? like i want to upload and replace the existing files with inevitably upgraded versions of the map.
save it, export it, publish it again
You can see it at my map for example
http://steamcommunity.com/sharedfiles/filedetails/?id=276998893
There is a tab with change-logs.
So you can see, it's possible!
30 Jun 2014, 18:47 PM
#4
4
Posts: 4301 | Subs: 2
thanks~~
1 Jul 2014, 11:02 AM
#5
4
Posts: 4301 | Subs: 2
Just updated!
Fixed submerged shacks in the middle of the map.
Fixed submerged VP and the statue in the middle of the map.
Fixed lighting of lamps.
Allowed greater cehicular access across the water path.
Fixed waterpath areas where it was too deep to cross (all the submerged areas should be accessable).
Fixed pathing issues in some places.
Added "Transisitons", now there are three weathers and day type in the game: foggy dawn to foggy sunrise to clear afternoon.
Fixed submerged shacks in the middle of the map.
Fixed submerged VP and the statue in the middle of the map.
Fixed lighting of lamps.
Allowed greater cehicular access across the water path.
Fixed waterpath areas where it was too deep to cross (all the submerged areas should be accessable).
Fixed pathing issues in some places.
Added "Transisitons", now there are three weathers and day type in the game: foggy dawn to foggy sunrise to clear afternoon.
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