How to deal with mg34
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I'm gonna try 4 rifle into quick grenades but I've found volks grenades so much better than rifle grenades. I'll like to see the stats but maybe it's just me trippin'.
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Pathfinders are actually bad at shooting infantry, they are good vs volks or sturmpios on range but are weak vs other infantry, even tho the unit description says they are good at long range, they're not in real
Yeah I've found them extremely underwhelming, especially for a 2 CP unlock.
I've been avoiding much commander usage though, mostly focusing on learning the core army atm. But I tried these guys a couple of times and they just seem like they come out too late in the game to do much of use.
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Smoke is pretty useful but otherwise, if the mg is in buildings like on semoisky, keep in mind that not all buildings have the equivalent amount of windows, if you position a unit with a full auto weapon on the weakside at close range with the mg shooting at other units and not out that window, the unit on the side can shoot with virtual impunity. I've seen sturmpios do it so many times and they wreck units in buildings at that range if they don't take many losses.
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Here's a good replay that kind of shows how to contend with machine gun heavy strategies.
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Yeah I mostly have trouble with it on the new WFA maps where the mg 34 can enter a house overlooking the fuel or VP and it's impossible to get him out.
I wouldn't say its impossible. It does require more micro/attention.
assuming you have 1 rifle squad vs 1 MG in a building
also assume that you have unlocked smoke and have the munitions to use it.
you run your Rifle Squad up on the building.
You get quickly suppressed. (not pinned)
you fire a smoke grenade in front of the window the MG is firing from.
the suppression ends and your unit rushes the house, circle strafing it so they can shoot in at it as they circle around it.
you are sure NOT to try and run around the long side of the building so the MG doesn't have time to set up. so you stick to jumping back and forth from 2 sides over and over again. The MG constantly jumping from one window to another to get a shot off at you but never having the time to set up and shoot.
Eventually it dies or they exit the building, or reinforcements arrive (friendly or hostile), either way that is how you use a smoke grenade to take out a MG in a building. I've been doing it with shock Troops for a while now. and trust me the range on the US smoke is soo much better then the Shock Troops that it makes this super easy in comparison.
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