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Patch updates for June 23rd, 2014

23 Jun 2014, 18:21 PM
#1
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog/page3



Updates for June 23rd, 2014



New Company of Heroes 2: The Western Front Armies content:

Added two new armies

"Oberkommando West"
"US Forces"


Maps
Added The Western Front Armies Maps
Faymonville Approach (2)
La Gleize Breakout (2)
La Gleize (2)
Trois Pont (2 – 4)
Vaux Farmlands (4)
Hurtgen Forest (4)
Ettlebruck Station (4-8)
Lienne Forest (6-8)
Lazenrath Ambush (6-8)
Road to Kharkov (2-4)


New Features (all players)

Public Games List
War Spoils
Victory Strikes
New progression system
UI Updates
New armies selection
New inventory system


Updates
Optimized pathing in a number of areas on maps


Bug Fixes
Yes, many bugs have been squished!


Balance Updates

AOE Profiles
All weapons that have AOE profiles will inflict less damage at midrange
Mines will be less prone to wiping out an entire squad


Wehrmacht

Tank traps
HP increase from 250 to 500
Armor increased from 35 to 50

Werhmacht Bunker
Sight from 35 to 10
Bunker upgrade increases sight by 25

Panzer Grenadiers
Now have reduced receieve accuracy by 15%

222 Armored Car
Population increased from 4 to 5

StuG III G
Population increased from 10 to 8

StuG III E
Population increased from from 6 to 8

Panzerwerfer
Population increased from 10 to 12

Brummbar
Population increased from 16 to 14

Tiger Ace
Population increased from 24 to 26

Panzer IV
Cost increase from 320/115 to 350/125
Distant scatter max value from 9.5 to 6.4

Tiger Heavy Tank
Health reduced from 1280 to 1040

Elefant
Range from 100 to 70

Panther
Armor increased from 270 to 290

Pak 43 Anti-tank Gun
Range reduced from 100 to 80
target weak point range reduced from 100 to 80

Panzerwerfer 42 Multiple Rocket Launcher
Recharge time reduced from 90 to 70 seconds

Pak 40 Anti Tank Gun
Added Hold Fire

ZiS-3 76mm Field Gun
Added Hold Fire

Stuka Close Air Support
Close reduced from 240 to 200

Relief Infantry
Price reduced from 120 to 90 Munitions

Osttruppen Reserves
Price reduced from 500 to 425


Soviet

Soivet Partisans
Can now capture points

Tank traps
HP increase from 250 to 500
Armor increased from 35 to 50


M3A1 Scout Car
Population increased from 4 to 5

T70
Population increased from 6 to 8

T34-76
Population increased from 10 to 12

T34-85
Population increased from 12 to 14

Katyusha
Population increased from 10 to 12

KV-1 from 15 to 12
Population increased from 10 to 12

KV-2 from 22 to 24
Population increased from 10 to 12

ISU-152 Heavy Assault Gun
Range from 100 to 70
Concrete Piercing Round ability range reduced from 100 to 70


IS-2 Heavy Tank
Health increase from 960 to 1040
Armor increase from 340 to 375

M-42 45mm Anit-Tank Gun
Added Hold Fire ability

T-34/85 Medium Tank
CP requirement increased from 9 to 10

KV-8 Heavy Flamethrower Tank
Health increase from 720 to 800
Price increase from 360 / 135 to 390 / 145

Rapid Conscription
Price reduced from 160 MU to 120 MU
23 Jun 2014, 18:25 PM
#2
avatar of Puppetmaster
Patrion 310

Posts: 871

Anyone know the logic behind buffing the Panzerwerfer but not the Katuyusha? I thought they were both as bad as each other
23 Jun 2014, 18:38 PM
#3
avatar of BartonPL

Posts: 2807 | Subs: 6

why then M3 stayed the same while it's OP
23 Jun 2014, 18:41 PM
#4
avatar of Affe

Posts: 578

Added two new armies
"Oberkommando West"
"US Forces"

Where are the stats for the OKW and US Army?
23 Jun 2014, 18:43 PM
#5
avatar of dasheepeh

Posts: 2115 | Subs: 1

Disappointed with the changes to the core factions. While Tiger got a health nerf and P4 a scatter buff, it'll probably be Company of Call Ins for the core factions all over again..
23 Jun 2014, 18:44 PM
#6
avatar of Mr. Someguy

Posts: 4928

why then M3 stayed the same while it's OP


Might as well just drop from any game you see it in, unless you want to be on the backfoot for the entire game because one faction gets a unit that you need 75 fuel and 55 munitions to hard-counter. But by the time you get that, he has the hard-counter to your hard-counter, and that hard-counter can ride around inside the M3's.
23 Jun 2014, 18:46 PM
#7
avatar of dasheepeh

Posts: 2115 | Subs: 1



Might as well just drop from any game you see it in, unless you want to be on the backfoot for the entire game because one faction gets a unit that you need 75 fuel and 55 munitions to hard-counter. But by the time you get that, he has the hard-counter to your hard-counter, and that hard-counter can ride around inside the M3's.


Weird, cause i felt that M3's were more of a micro sink and therefore a hindrance when playing with them :o And guess what, i didnt win every game! IMPOSSIBRU, right?
23 Jun 2014, 18:49 PM
#8
avatar of Frencho

Posts: 220

Ugh,

So many typos in an official Relic document, the KV-1/KV-2 section is confusing, these patch notes look rushed out. I'll wait for a better changelog.
23 Jun 2014, 18:49 PM
#9
avatar of Napalm

Posts: 1595 | Subs: 2

Minor changes here and there. Not bad.
23 Jun 2014, 18:50 PM
#10
avatar of SUCKmyCLOCK

Posts: 207

Is this patch a troll? absolutely nothing done about balance!????? RElic are you guys high?
23 Jun 2014, 18:52 PM
#11
avatar of Mr. Someguy

Posts: 4928

Weird, cause i felt that M3's were more of a micro sink and therefore a hindrance when playing with them :o And guess what, i didnt win every game! IMPOSSIBRU, right?


I feel like this match says all that needs to be said about M3 spam. He even loses 2/3 M3's right at the start and it doesn't knock him back for even a second, he just builds more. Poor Gentlefox was on the backfoot the entire game due to a unit you cannot reliably counter for the entire early-game, and only Elite Troops could have saved him by supplying him a counter (which cost more than the 2 M3's he killed and ultimately did very little) and giving him a Tiger Ace to survive and destroy the T-34/85 horde at the end.
23 Jun 2014, 18:55 PM
#12
avatar of Lokust22

Posts: 79

I don't understand the P4 change. On the whole that definitely looks like a nerf (I think a miss is still a miss with a scatter of 6).

As far as severity of nerfs go, it seems like elefant/ISU got hit the hardest, then tiger, then p4, then t34-85s. I would not have ranked the P4 as the 3rd most overpowered unit in the game.
23 Jun 2014, 18:56 PM
#13
avatar of Affe

Posts: 578

Tiger Heavy Tank
Health reduced from 1280 to 1040


IS-2 Heavy Tank
Health increase from 960 to 1040
Armor increase from 340 to 375

Another nerf for Tiger and another buff for IS-2. Tiger lost nearly all his Advantages over the IS-2.

At least we have the King Tiger now.
23 Jun 2014, 18:58 PM
#14
avatar of Napalm

Posts: 1595 | Subs: 2

Tiger still has better mobility and gun. I'd say that is pretty good.
23 Jun 2014, 18:59 PM
#15
avatar of Cannonade

Posts: 752

Looks good to me, for what is there.

Will have to see the AoE adjustment in action, but the principle is good.

M3, still the eternal thorn. Toughest thing CoH2 has ever had to balance, and deserves the comparison to DoW2 Sentinel as the rough equivalent in meta from that franchise.

Nice to see the WF work didnt overshadow existing balance attention completely.

Edited to add: Pak 43 change. Why? Must be some 2v2+ whine concern I am not aware of.
Elephant range. NNghh. But can still scope, I guess. Seems a bit harsh to me.
23 Jun 2014, 19:01 PM
#16
avatar of austerlitz

Posts: 1705

Fail patch...m3 stayed OP...germans will still grenspam probably.15 accuracy reduction for pzgren?..hmm.

No teching cost adjustment for germans,,t4 still inaccesible.Panther had no adjustments but puny 20 armor.Still not viable pricewise.

Last 2 german tanks elfant and tiger got nerfed,while is-2 now can probably beat all german tanks.

P4 got further cost increase just for inf killing power..lol.A t-34/85 at 360 mp and 130 fuel and p4 at 350 mp and 125 fuel..now compare performance..sham.

Wehrmacht armor basically got extinct..

Mg 42 and maxim problem still stayed.

FHQ still broken.

Only good things fixed mines and aoe profiles,and probably cooldown on arty.Other than that utterly disappointing..ostheer will probably be not really viable in this patch.

How could they not fix the m3?Fukin blind?Lots of useless pop changes.Utter anticlimax,I'm switching to OKW and usa for sure.
23 Jun 2014, 19:04 PM
#17
avatar of Cannonade

Posts: 752

.15 accuracy reduction for pzgren?.


Just to make sure you read that correctly, it means a 15% accuracy reduction when firing at PGrens.

And Im hoping atleast the PIV scatter will improve AT substantially. Scatter was incredibly high. Hopefully this mitigates it, and secondarily, a bit of AI, if lucky.
23 Jun 2014, 19:10 PM
#18
avatar of austerlitz

Posts: 1705



Just to make sure you read that correctly, it means a 15% accuracy reduction when firing at PGrens.

And Im hoping atleast the PIV scatter will improve AT substantially. Scatter was incredibly high. Hopefully this mitigates it, and secondarily, a bit of AI, if lucky.


Just compare the pz 4 at 350 mp and 125 fuel and t-34/85 at 360 mp and 130 fuel..that will tell u all u need to abt balance in this patch.

And the fact that m3 remains unchanged.

AND the fact german t4 will still be useless..i waited 2 months for this shit.Complete waste.
23 Jun 2014, 19:11 PM
#19
avatar of austerlitz

Posts: 1705

RIP ostheer armor and good riddance,OKW/USA here i come.
23 Jun 2014, 19:13 PM
#20
avatar of austerlitz

Posts: 1705



Just to make sure you read that correctly, it means a 15% accuracy reduction when firing at PGrens.


At 340 mp and 40 reinforce i hope it will beat conscripts reliably now..especially when the alternative is i can use fallschirms and obersoldtaen for less than 100 mp more and eq reinforce.Completely underwhelmed by this ..atleast thought m3 would be dealt with..no..put up with more months of clownspam,grenspam...now can't even go tiger.Lol.
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