Map description: a small suburban community with some farm land around it. Roads create divisions within the map, as well as natural terrain features (such as a dried up stream). The middle of the map is densely occupied by objects, heavy cover walls with buildings nearby. The heavy cover is juxtaposed by negative cover on the nearby roads and in the middle courtyard where the middle VP is.
This small-town community is in for a rude awakening as axis and allied forces converge in is what will likely be a bloody, destructive battle.
Update 2: Changed resource layout slightly. Added a few small objects and removed a few trees. Adjusted a territory that was connecting with another territory that was not intended.
Update: Changed the resource layout to the intended layout (replaced 2x high muni points with low muni points).
The resource count is now what I originally intended: 40 Fuel, 70 Munitions.
Download the SGA: http://www.coh2.org/file/852/mpmap1v2.zip
Tactical map:

Pics:





Thanks for the crits guys/gals!