Hands on Western Fronts Armies
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Bazookas are a bit more optional imo. If you go for the Captain and get AT guns, you may not need them while holding out for your tanks. If you go Lieutenant, you might consider getting Bazookas. If going Lieutenant, your only AT until Tanks is the vehicle crew of the M20, and the M20 mines.
Posts: 29
Unless they've changed it, the ability works kind of like sector artillery in how it does damage. Seems like you guys are kind of brushing it off as a gimmick ability, but it was REALLY strong. Whether it is upon release remains to be seen.
Posts: 48
Something to be noted about the 3 Stukas strafing and then FSJ parachuting in:
Unless they've changed it, the ability works kind of like sector artillery in how it does damage. Seems like you guys are kind of brushing it off as a gimmick ability, but it was REALLY strong. Whether it is upon release remains to be seen.
Exactly. It looks like it could be used for almost textbook Blitzkrieg tactics in cooperation with armor support.
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Posts: 158
Well for 250 muni okw will probably only get to use it once.
This.
And with the 66% ressources you get as OKW, it ought to be effective.
Posts: 1571
Doctrinal grenade assault
The others:
-It looks like a bomb/booby trap like from OF
-the smoke grenade that does damage too
-Bundle grenade
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Posts: 48
Grenade assault seems funny - like it has a huge activation timer in order for it to be used. Or something.
It's the Special Forces doctrine's "Infiltration Assault" ability (name might be wrong). Infantry units left out of combat for a certain amount of time will be able to use it.
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Instead of waiting for the final shot in a tank v tank battle, could a US crew disembark and suddenly fire a bazooka? Could this be timed so that it is done within the cooldown of the main gun?
when you activate the ability, it has like 2-3 sec wait time.
Posts: 503
Posts: 2779
it might be im just blind, but has the infrared HT been removed? or did they move it to another tier?
Almost everything beside the stuff out from HQ truck was moved.
Posts: 88
Posts: 503
so 11.00 am eastcoast / 8.00 am westcoast of the US
if your farther east (of UTC) its going to be later ofc (eastern europe/ russia)
germany (relevant for me) will be 19.00 / 7 pm
Posts: 6
Posts: 368
They might add it later for DLC.Though i believe because soviets have heavy late game armour..they didn't take that path with americans..basically saying..u want heavies as allies go soviets.
$2.99 DLC with the following
0 CP: elite troops training
0 CP: super grenades with super booms
Half CP: carbines with leaser guided lava bullets with purinas inside forming a sharknado
2/3 CP smoke nuke
1 CP pershing ace with patton, john pershing, uylysiss grant, and george washington harvard for 0 res
Posts: 503
$2.99 DLC with the following
0 CP: elite troops training
0 CP: super grenades with super booms
Half CP: carbines with leaser guided lava bullets with purinas inside forming a sharknado
2/3 CP smoke nuke
1 CP pershing ace with patton, john pershing, uylysiss grant, and george washington harvard for 0 res
not remotely funny. even if it was the last joke on earth
Posts: 129
not remotely funny. even if it was the last joke on earth
actually Pershing Ace with Patton himself riding ontop of it was almost lol material to me haha
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