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Hands on Western Fronts Armies

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7 Jun 2014, 06:02 AM
#581
avatar of Mr. Someguy

Posts: 4928

Where do you got the info that there's a F1? Haven't seen any pictures or videos about it.


One of the pictures at the start of the thread features them. Click for full size.

7 Jun 2014, 06:26 AM
#582
avatar of coh2player

Posts: 1571

Psquieh: {Walking Stuka} is 100 fuel.

Crossing fingers: Jagdpanzer iv and Walking stuka will be in the same building.
7 Jun 2014, 14:39 PM
#583
avatar of coh2player

Posts: 1571

Panzerfusilier???? Looks like a 5 man squad with rifles. The source picture shows them side by side with Jagdtigers, which is correct for the doctrine.





---------------------------------------------

Units not seen:

-Puma
-Jagdpanzer IV
-Walking Stuka
-Puppchen
-20mm HT
-Panzer IV short and long

=-------------------------------------------

Unit build order (tentative)

-use LW or Breakthrough
-Kubel + Volksgrens + elite infantry + puppchen supported by 20mm HT
-Hoard fuel to rush for JPz IV, and then walking stuka

* Skip Heavy Panzer and Battle Group buildings (not sure if the latter is possible).
raw
7 Jun 2014, 15:15 PM
#584
avatar of raw

Posts: 644

I just hope they don't introduce I-Win buttons like the Tiger Ace again.

That stuff is the last thing this game needs.
7 Jun 2014, 15:49 PM
#585
avatar of coh2player

Posts: 1571

edit: wrong thread.
7 Jun 2014, 15:53 PM
#586
avatar of Kronosaur0s

Posts: 1701

awesome pic xDDD
7 Jun 2014, 15:58 PM
#587
avatar of SuperKeitel

Posts: 158



Suppression yeah, they only seem to have the Kubelwagen as far as we've seen. No telling how the MG 34 will perform. In real life the MG 34 was just a slower 42, and the 42 in game isn't impressive, sooo.


Head to head, Bars > Mg 34... Most useless unit
7 Jun 2014, 17:09 PM
#588
avatar of Kyle

Posts: 322

A little sideline but is this just me or the MG42 from COH1 have better gun sound ?

And is this just me or the MG42 in the Bunker of COH2 looks ridiculous with that Small mag ? It's a bunker for god sake why no Box magazine ?

Back to the main topic, I like how you can move and shoot at the same time with the new BAR and MG34 :D
7 Jun 2014, 17:42 PM
#589
avatar of Mr. Someguy

Posts: 4928

Head to head, Bars > Mg 34... Most useless unit


So, still Conscript / Rifleman fodder.

I guess Germans just aren't allowed to have good MG's. Even though they were infamous for them.
7 Jun 2014, 17:46 PM
#590
avatar of Zupadupadude

Posts: 618



So, still Conscript / Rifleman fodder.

I guess Germans just aren't allowed to have good MG's. Even though they were infamous for them.


Don't trust people who can't even respect the NDA with telling you that a unit sucks.
7 Jun 2014, 18:05 PM
#591
avatar of coh2player

Posts: 1571

KT is 700 MP, 260 fuel

Ostheer Panther is 490 MP, 175 fuel

SU-85 is 340 MP, 120 fuel

Command Panther is 560 MP, ?? fuel

I'm guessing the C-Panther is 200 fuel or a bit more given the difference in MP and the command bonuses.

IF..and that's a big IF..the OKW Panther = Ostheer Panther in cost than the Jagdpanzer IV could be 125 fuel plus if prior relations b/w the Stug III G and P4 are applied.
7 Jun 2014, 18:07 PM
#592
avatar of Burts

Posts: 1702

KT is 700 MP, 260 fuel

Ostheer Panther is 490 MP, 175 fuel

SU-85 is 340 MP, 120 fuel

Command Panther is 560 MP, ?? fuel

I'm guessing the C-Panther is 200 fuel or a bit more given the difference in MP and the command bonuses.

IF..and that's a big IF..the OKW Panther = Ostheer Panther in cost than the Jagdpanzer IV could be 125 fuel plus if prior relations b/w the Stug III G and P4 are applied.



Keep in mind that OKW gets practically no resuorces from standart points, i think its a 50% or 75 percent , for example normal point gives you 3 fuel and 7 munitions, OKW for the same point gets only 1 fuel and 2 munitions.
7 Jun 2014, 18:23 PM
#593
avatar of braciszek

Posts: 2053

jump backJump back to quoted post7 Jun 2014, 15:15 PMraw
I just hope they don't introduce I-Win buttons like the Tiger Ace again.

That stuff is the last thing this game needs.


In the stream, it took 25 minutes and only fuel spent on tier buildings to get a King Tiger. If you are looking for I-Win options, you best be looking at the Americans.
7 Jun 2014, 18:23 PM
#594
avatar of coh2player

Posts: 1571

^

I think they lost one of their buildings and had to rebuild it. It probably cost some fuel to do that. They also built 2 buildings when with a better doctrine they only had to build one.

The fuel/muni resource in-availability leads me to think that the KT, JagdTiger, C-Panther are pretty much unaffordable in the practical sense. There's too much delay.


In the preview, the C-Panther is unlocked at the 19:00 mark (10 CPs). Their fuel was at 260 when they got it. This means that this call in is inefficient for rushing.

The OKW Panther is probably cutting it real close and the opportunity cost of getting it is probably worse than rushing for that first Panther for Ostheer.

The only AFV that's left for the earliest build is the Jagdpanzer IV.
7 Jun 2014, 18:37 PM
#595
avatar of BeltFedWombat
Patrion 14

Posts: 951

I don't think I'm breaking any confidences given what you saw of the economy in the shoutcast last night.

My first tank with OKW is, 75% of the time, a Panther. I might go for a Luchs if I've denied enemy fuel and feel lucky.

You really, *really* need to plan your strategy / which vehicle to build as OKW. Losing any is a big deal.
7 Jun 2014, 18:37 PM
#596
avatar of dasheepeh

Posts: 2115 | Subs: 1

^

I think they lost one of their buildings and had to rebuild it. It probably cost some fuel to do that. They also built 2 buildings when with a better doctrine they only had to build one.

The fuel/muni resource in-availability leads me to think that the KT, JagdTiger, C-Panther are pretty much unaffordable in the practical sense. There's too much delay.


In the preview, the C-Panther is unlocked at the 19:00 mark (10 CPs). Their fuel was at 260 when they got it. This means that this call in is inefficient for rushing.

The OKW Panther is probably cutting it real close and the opportunity cost of getting it is probably worse than rushing for that first Panther for Ostheer.

The only AFV that's left for the earliest build is the Jagdpanzer IV.


Damn, you must be seriously bored.
7 Jun 2014, 18:38 PM
#597
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post7 Jun 2014, 18:07 PMBurts
Keep in mind that OKW gets practically no resuorces from standart points, i think its a 50% or 75 percent , for example normal point gives you 3 fuel and 7 munitions, OKW for the same point gets only 1 fuel and 2 munitions.


That's 33%, not 50% or even close to 75%
7 Jun 2014, 18:39 PM
#598
avatar of braciszek

Posts: 2053

Vehicles come REAL late and sparingly. You have to use your sturmpioneers and kubelwagen for taking over the middle VP's, possibly pushing into their fuel to survive the late game. OKW have a good early game, but they are screwed late game.

You must also prepare yourself by building up early AT somehow. Massed tanks will be coming from your enemy, and yourself having more expensive tanks and 1/3rd the income is not in your favor..
7 Jun 2014, 18:48 PM
#599
avatar of coh2player

Posts: 1571

Are you going to contribute something to help, alpha tester?



Damn, you must be seriously bored.



Thanks, there's insight here.

My first tank with OKW is, 75% of the time, a Panther. I might go for a Luchs if I've denied enemy fuel and feel lucky.
7 Jun 2014, 18:51 PM
#600
avatar of braciszek

Posts: 2053

What is the point of building any light tanks/vehicles that cost fuel if they will die and harm your economy once they die? The harsh fuel income seems to pressure OKW to skip all the first tanks and go first into heavier tanks.
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