Relic: "Every battle tells a story"
Posts: 410
"Every battle tells the same story: ISU-152 vs Elephant"
I don't understand how that could happens in the beta test before applying the patch.
There is still 2 big issues to fix in game. 1-Heavy Call ins, 2- Squad wipes.
Please Peter, I know you are bussy with the new expansion but, there are some post from top players with good suggestions about that issues.
I am a player that wins most of 70% of my games. I'm not blaming because of loosing, just because I see all the games ends with those units. And if the enemy builds it and you don't... you will have to fight really good vs a player with no micro. That kind of things kills the game.
I hope you will read it and accept the constructive criticism.
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Yes they need to be looked at.
Posts: 379
OT: They do need to be looked at. I suspect they are being looked at.
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In coh1 if you had a vet 3 rifle, it would break your heart if you lost it or you could hear Ami's disappointment during a SNF when such a unit died. In coh2 you just build a new conscript because it throws that at nade about as good as the vet 3 squad did.
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The whole "Every battle tells a story"-theme is somewhat lost in coh2 due to how fast infantry gains vet and how rather insignificant (more so for Soviet infantry) the vet bonuses are.
In coh1 if you had a vet 3 rifle, it would break your heart if you lost it or you could hear Ami's disappointment during a SNF when such a unit died. In coh2 you just build a new conscript because it throws that at nade about as good as the vet 3 squad did.
Posts: 410
The whole "Every battle tells a story"-theme is somewhat lost in coh2 due to how fast infantry gains vet and how rather insignificant (more so for Soviet infantry) the vet bonuses are.
In coh1 if you had a vet 3 rifle, it would break your heart if you lost it or you could hear Ami's disappointment during a SNF when such a unit died. In coh2 you just build a new conscript because it throws that at nade about as good as the vet 3 squad did.
Totally agree. I am still missing these coh1 features
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Posts: 598
Another big problem is that Relic satisfied with the bad design of the current two broken factions. They just refuses to fix what is broken like double snipers, squad wipe mines, and the lack of demolition devices for the Germans. They never made any changes to the design of the unit, they only nerf or buffed them but the design was left unchanged from beta.
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Posts: 410
For people really fed up with ISU and eel dual, just play 1v1 for now. It comes up a lot less often. Esspecially if you play aggressive and force the enemy's hand.
That's ok but what can I do if I usually play coh with a friend in 2v2?
We tried play 1v1 between us but there's no rank in that custom games.
Posts: 2693 | Subs: 1
That's ok but what can I do if I usually play coh with a friend in 2v2?
We tried play 1v1 between us but there's no rank in that custom games.
If you absolutely don't want to play games with elephants or ISUs, your best bet would be to join a group of players and just play custom 2v2s.
Posts: 1702
In team games :
Pre elbe day it was blitzkrieg panthers destroying everything every game. Same story.
Now in team games we have elephant vs ISU-152 every game. Same story.
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Posts: 1162
It's not like Eli is any stronger than it has always been , and you can just play hyper aggressive soviets (earlier armour) in which case if they do manage to field an Elefant, it will be in less favourable circumstances.
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