The real concerns should be fixing squad wiping problem, redesign mines, reduce anti-infantry effectiveness with the ISU-152 and make the concrete round useful, less rng when it comes to infantry and armor engagements that's killing the competitive scene, MG42 needs to aim faster (not traverse), get rid of molotovs and replace it with some other nade (Molotovs are too rng dependent which is bad), get rid of precision strike with 120mm mortar only, only restrict users to have one heavy tank out on the field, reduce aim time with PTRS and PShrecks but increase reload times, and make German T4 relevant again.
A lot of people are expecting that their tactics will work again but they wont. It's because the Germans were nerfed since they were overpowered. Let me say the same crap that the bandwagon circlej*** have been saying: adapt. Learn to use MG42s and kite scout cars to prevent Script spam. Learn to get sweepers for now. Learn to use stugs and p4 since it's superior than t4. Germans aren't bad, it's just majority of people been used to using an easy faction.
Have to agree with most of this if not all.
Also I feel something needs to be done to address soviet Maxim/mortar/zis + Mines. You can literally win games with just these three units. I have done it 5 times on stream in a row so far with little difficulty, a little maxim micro and you win, even vs stuff in buildings. Maxims are just amazing.
MG42 needs its Buggy animations and very slow aiming time fixed/buffed, and maybe faster suppression Or pin speed, at its current rate an infantry squad can quite literally walk through its field of fire and lob a grenade, not even an hoorah, not possible vs maxims, you get supressed almost instantly and pinned before grenade range, you also lose one infantry model in about 3-5 seconds depending on RNG. - Yes that is what MG's are ment for but the MG42 is really lacking in this stat, the only thing MG42's currently are "good" for is sitting on a blind corner and wiping a squad in 2-3 bursts if the player doesn't react.
Also I feel either the Zis anti infantry ability needs to be made to Vet 1 or cost more or some kinda of nerf/change, as at this point it is better than buying a mortar, okay it's 60 muni but soviets float muni like a mother, even with spamming mines, and it can be used well back in Fog of war so you have no idea its coming until you've lost a set up team/squad.
I do mainly play German but am playing soviet more and more as it is very easy to win right now I find as Soviet, a lot easier than German, just for a comparision I tried MG42/Mortar/Pak + Mines, just doesn't work, not enough muni for mines and MG42 is no where near as good as it needs to be.
Another glaring imbalance - yes this is pure imbalance, go test it. Pio flamer. It is not worth even half its muni cost right now - I had it ground attack in to the middle of a 3/4 Script blob, after 3 bursts - NO DAMAGE. Meanwhile Soviet flamer on Combat engineers wiped a model or two per burst vs Infantry that wasn't even blobed hard.
ISU152 - It beats TIGERS. Yes, it beats tigers,the only counter is to flank it, which is near impossible by the time its out due to mines/guards/other tanks covering it. (this is mostly a problem in 3v3/4v4 but I have seen it in 1v1's also) - It either needs some form of a nerf, or the Brummbar needs a buff, ok ISU is doctrinal it wants to be better, but the Brummbar is super RNG dependant (Yes you can attack ground but it either usually fires automatically by that point or the squad has moved and you have to give it another order unlike the ISU its just point and click), especially if the squad/s spread out due to their AI movement/cover.
Also do something about Germans Mortar Vet 1 ability, Give it more range + accuracy instead of + damage, +damage is worthless if it can't hit anything.
Also what do people consider "OP" on German side? I don't find there is anything people really whine about other than Gren blobing, but we've kinda been reduced to that with how bad our weapon teams are.