Use your brains. The changes did to infantry units in terms of accuracy, moving accuracy etc diminished big time the cover effect so it's not like they changed ANYTHING ABOUT COVER. This was done because soviets could not brainlessly charge anymore with shocks and whatever whithout regard to cover. It was a good change, game felt verry tactical. The only thing they should have done was fix pioneers and a minor dps nerf to german small arms. They changed other things instead and now we got ourselves back to a similar system to what it was before 25 march. Now it's clearer? Apparently to few liked the tactical system that march patch proposed, and for that reason Relic did in such way that it diminished its effects in such extent that now are barely perceptible.
No, but instead is listening to soviet fanboys nonsenses and whinings and I can guarantee you, the patches changes are proving this. The G43 DID LOSE to PPSH conscripts before 25 march and anyone said different was never in such a combat situation. You will say that you were. I tell you from now this is bullshit. nobody stood at distance if they used a ppsh against a g43 right? I never said soviets were OP after march patch. I said that german faction felt a little OP and some minor changes were needed (not nerfings tot the ground like now and buffings to some soviet units).
Really? Really? Oh, why didn't you say so? Oh my God now I can counter shocks, yopeee!!!
Ok, I'll tellya what I will do to your 2 gren squads with my shocks. 1 - rush in close quarter to one squad while throwing a grenade in the other gren squad. (tip: did ya know that if you give the throwing grenade command after the moving command the animation will be difficult to spot by your opponent? If you don't know why, just go back to vCoh and see some examples with riflemen and volks and you'll understand, I don't want to write that much now). Ok... the rushed squad will die pretty quickly and the hit by grenade one will currently have at most 2 models. The winner is obvious now, isn't it. As for lmg gren squad, I wouldn't even bother to explain anything to you. You shouldn't even seriously think at this as a counter. A properly used shock squad cannot be hit by a rifle nade. And even if it was, what damage it will do as long as now a rifle gren kills one - maybe two maxim models? It's hilarious at list.
The problem is that shock troops can't be countered but by much expensive counterpart units and by no type of german infantry whatsoever.
I almost agree on this one but only to the first proposition. Elefant it's ok, but if ISU gets its range nerfed so should the Elefant.
P.S. Soviet fanboys, attaaaack!
im just speechless... How much hours do you have in this game? 10?
I can't say anything because your understanding of the game is zero.
If you think that cover is less important now.
PLEASE READ THE CHANGELOG.
I have no idea where you get this illusion from.
Also, during march deployment, the game did not feel very tactical at all. Well, it felt tactical for soviets, during march deployment, you had to massively outplay your opponent during early, mid, and late game due to all of them being at a soviet disadvantage.
Let me explain why.
Conscripts were inferior to grens with no upgrades, and were useless when grens got upgrades.
M3A1 was super squishy.
Snipers were OK
penal troops were ok until grenadiers got lmg 42 or g43.
all of T-2 was suicide due to riflegrenades
T-3 was still inferior to german T-3
Why?
T-34 was a battering ram
T-70 came out 30 seconds before panzer IV, same with M5 , but it could reinforce, so it was somewhat ok
T-4
SU-85 okay until P IV gets vet 1
Katyusha - never killed anyone
su-76 really squishy, but "okay"
Grenadiers = great unit, superior to their soviet counterpart while costing the same.To the point that grens in light cover beat cons in heavy cover.
Mortar = 40% faster RoF than soviet mortar
MG 42 = good, as always, however useless because you cannot A-move with it
Sniper = I admit, too squishy
T-2
Pgrens = Murder machines, vet 0 pgrens win againts vet 3 penals with flamethrower. Best non doctrinal inf. Beat shock troops 100% of the time.
PAK 40 = 50% better ROF than ZIS-3
Scout car = doom car, obliterates inf
Halftrack = i admit, too pricey.
T-3 P-IV = best non doctrinal medium tank, beats its soviet counterpart very significantly.
Stugs = all soviet armor was allready crap so they were pretty pointless
Ostwind = good if you want to try some hipster strategy with pak 43
T-4 Panther = Blitzing trought everything and comin out alive, murderin everythin and you cant do anything
Brumbarr = crazy good againts inf also beats a t-34/85 1v1
Panzerwerfer= Garuanteed squadwipe unless you retreat as soon as you hear it
Doctrinal inf
Assgrens = cheaper than shock troops but almost better because mp 40 does more damage at range.
Soviet gaurds = ridiciluosly expensive dp-28, super valnurable.
Shocks = kill nothing because ppsh is a sword for some reason
Doctrinal tanks
Elephant = Op in team games
isu-152 = useless piece of crap in 1v1 due to high cost, and useless in team games due to low pen (150 lower and an su-85) and blitzkrieg panthers
IS-2 = only decent soviet tank, good againts INF due to horrible german squad intelligence. Still loses to the cheaper tiger.
T-34/85 expensive, somewhat better than the PIV tank, decent but still horrible againts heavy tanks(tiger). Unless you have mark vehicle.
KV-1 t-34/76 aka cant penetrate anything and even lacks the battering ram... Slow. Not going to kill any tank with it due to it being so slow and such a shitty gun
KV-2 ........ ???
KV-8 - the only soviet unit that is "OP" but if you have a tank of your own you could sort of keep it away, not kill it, but keep it away from your inf.
Panzer IV command tank = good for creative people who like creative strategies.
Tiger- pretty good againts inf, really good againts soviet medium and heavy armour.
stug E- piece of crap
As you can see, soviets were behind in ALL points in the game.
P.S if a properly used shock troop squad cant get hit by a rifle grenade, a properly used gren squad cant get hit by a shock grenade.
Like i said, unless you are playing a close quarters map (stalingrad) shocks are not cost efficent. Why? The best they can do is force a retreat. They will kill zero people. Because ppsh for some reason in the game is an equivalent of a sword. Does zero damage at range. If shocks get close in, simply retreat. No casaulties done. If he advances while under fire, he will lose considerable casaulties while approaching.
Riflegrenade damage was not changed. What was changed that it does less damage to team weapons. Molotovs now also do less damage to team weapons. 2 riflegrenades still force off a maxim.
Lmg gren does not need a riflegrenade to force off a shock troop squad. It will atleast kill 2 guys before shock troops get in close,and even if they get close you can press "T" and retreat. No casaulties taken, casaulties done = 2. The squad needs to stand still, but it's pretty hard to press S on the keyboard. So it requires extreme concentration, because if your not concentrated, when using your LMG gren, you might accidentally hit "T" which will make your squad retreat.
Oh and grenadier DPS was not nerfed. Conscript dps was buffed by 7% at mid and long range. Guess that makes conscripts too powerful.
LMG 42 was a no brainer update, it still is, it does more damage than a kar 98k at ALL ranges.