(i win) button
![avatar of RandomName](/uploads/avatar/7042.jpg?updated=1410287284)
Posts: 431
![avatar of Kreatiir](/images/avatars/tiger_ace.png?updated=1440837258)
Posts: 2819
![avatar of dasheepeh](/uploads/avatar/8026.png?updated=1425929177)
Posts: 2115 | Subs: 1
To me, the Tiger call in button is a iwinbutton in 1v1 for me.
![avatar of RandomName](/uploads/avatar/7042.jpg?updated=1410287284)
Posts: 431
I would seriously like to know which button that is.
Ooops, sorry. I mean the button used by guards and i think its in a doctine too.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
But you obviously don't want that, do you?
Use IWIN tank smoke.
![avatar of Kreatiir](/images/avatars/tiger_ace.png?updated=1440837258)
Posts: 2819
I was looking for the button somewhere in the UI of COH2, I just couldn't find it..
Thanks for letting me know man, now my winratio will be 100%
![:) :)](/images/Smileys/smile.gif)
![](http://media.salemwebnetwork.com/ecards/thankyou/cc_thanksbunch.jpg)
![avatar of DandyFrontline](/uploads/avatar/8179.jpg?updated=1412668506)
Posts: 155
![avatar of OZtheWiZARD](/uploads/avatar/7525.jpg?updated=1400407007)
Posts: 1439
I was going to open a topic about this myself.
![avatar of akosi](/uploads/avatar/2644.jpg?updated=1411498739)
Posts: 1734
Permanently BannedSeriously. Why don't disable the tank even longer? Like 10 minutes would be great. And the vehicle should be completely immobile. Oh, wait... it nearly is. Remember the time in vcoh when you always could save your tanks if you have good micro? Well, not in CoH 2. 1 Click and the fate of your tank is decided.
?
captain pls
![avatar of tokarev](/uploads/avatar/6802.jpg?updated=1400198662)
Posts: 307
![avatar of nikolai262](/uploads/avatar/7624.jpg?updated=1383605030)
![Donator 2](/images/badges/crowdfunding/donator_2.png)
Posts: 83
Yes soviet tanks are now better but lets be honest this was desperately needed in any-case.
I think guards would be alot less useful in the late game without button and don't see it as that op, if you charge your tank into combined arms you should be punished just like charging soviet tanks into fausts (which almost always engine damage) and stun shots from paks/stugs. Also if your on the edge of the button its quite easy to just drive back out, charge up to a guard squad point blank when you know there are zis or other AT about is your own fault.
Button is best way to counter scout car spam I find, as it should be for the muni/mp cost and dedicated doctrine choice.
+ no shreks.
![avatar of Aerohank](/uploads/avatar/8718.jpg?updated=1398802096)
Posts: 2693 | Subs: 1
Seriously. Why don't disable the tank even longer? Like 10 minutes would be great. And the vehicle should be completely immobile. Oh, wait... it nearly is. Remember the time in vcoh when you always could save your tanks if you have good micro? Well, not in CoH 2. 1 Click and the fate of your tank is decided.
You are talking about Target Weak Point right?
![avatar of drChengele](/uploads/avatar/10012.png?updated=1409407430)
![Patrion 1](/images/badges/crowdfunding/patron_1.png)
Posts: 640 | Subs: 1
As a consequence the CoH2 button feels too weak and too short for me. Objectively that is not the case, of course, because antitank combat is much faster and more punishing, but some habits die hard.
![avatar of OrionHunter88](/uploads/avatar/9440.png?updated=1399995010)
Posts: 141
Which would you rather have in your arsenal?
Non-doctrinal panzerschrecks? or doctrinal guard PTRS w/ 75MU upgrade to unlock button and pay MU every time you use it.
![avatar of Brick Top](/uploads/avatar/7895.jpg?updated=1448492305)
Posts: 1168
Do not send them marourdering accorss the map like in vcoh a sherman going on its summer holidays into enemy territory when it hits the field.
Be conservative with tanks, cover with inf, and Guards will have a really tough time being able to use button.
If they killed you with Guards (doctrinal troops), plus and ATG or tank, well my friend, they used combined arms to kill one unit. Where was your combined arms?
![avatar of DanielD](/uploads/avatar/785.jpg?updated=1491441916)
Posts: 783 | Subs: 3
![avatar of dasheepeh](/uploads/avatar/8026.png?updated=1425929177)
Posts: 2115 | Subs: 1
Did your opponent force you to drive into button range? No.
Thanks for your input. Always constructive and very kind.
![avatar of DocRockwell](/images/no_av.png)
Posts: 60
![avatar of Australian Magic](/uploads/avatar/9727.png?updated=1475048234)
Posts: 4630 | Subs: 2
Just finished one guy with this "button" on Pz4 by surprise during blizzard and finish it with SU-85 and ZiS - that was just perfect
![:D :D](/images/Smileys/biggrin.gif)
But still... 75ammo for upgrade and 40 for each use... Why not make it colddown? Now I cant put mines cause all the time I have to have around 80 ammo.
![avatar of akula](/uploads/avatar/6864.jpg?updated=1377017465)
Posts: 589
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