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ISU-152

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21 Jun 2014, 16:29 PM
#641
avatar of Katitof

Posts: 17914 | Subs: 8




The shooting through buildings thing are concrete piercing rounds. IIRC its 60 munis for one shot.


Its 90 mun.
21 Jun 2014, 18:06 PM
#642
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

If the building is down, you can always attack ground.

SC2: "When behind, Dark shrine"
COH2: "When behind, ISU"
21 Jun 2014, 21:26 PM
#643
avatar of Mr. Someguy

Posts: 4928

jump backJump back to quoted post21 Jun 2014, 16:29 PMKatitof
Its 90 mun.


And it goes though anything except terrain.
21 Jun 2014, 23:23 PM
#646
avatar of austerlitz

Posts: 1705

Was isu fixed to stop insta squad wipes?
22 Jun 2014, 15:26 PM
#647
avatar of KyleAkira

Posts: 410

Is elephant nerfed?
23 Jun 2014, 05:25 AM
#650
avatar of KyleAkira

Posts: 410

What's the range of a PAK/ZIS gun?
23 Jun 2014, 05:37 AM
#651
avatar of Partisanship

Posts: 260

Isu 152 should have a switch between HE rounds and High penetration rounds. And a timer for changing it.

It can't be an ANTI ALL unit.


I feel this is a good idea as well.
23 Jun 2014, 08:50 AM
#655
avatar of KovuTalli

Posts: 332

The only other way I've seen to be able to beat ISU152's other than good elefant micro, is going Tiger AND Panther, lots of Fuel waste, but the Tiger is too slow to rush at the ISU, frontally or from a flank, the Tiger gets its attention by going in from the front also making soviet pull their Anti Tank there too because "Oh shit a Tiger" Then flank hard with the Panther, pull back tiger as needed, if you lose the panther that sucks but as you need to kill the ISU as well.
l3r
23 Jun 2014, 09:30 AM
#656
avatar of l3r

Posts: 6

Why ISU cant be like a sturmtiger? Very powerful gun, but with awful reload. -12 seconds would be nice. You cant reload a 152mm howizer in a small tin can in a short time. I have not played ISU for a while, what is it´s reload time now? And i dont think 152mm gun is very accurate. Afwul accutary, but big scatter?
23 Jun 2014, 10:02 AM
#658
avatar of __deleted__

Posts: 807

The only other way I've seen to be able to beat ISU152's other than good elefant micro, is going Tiger AND Panther, lots of Fuel waste, but the Tiger is too slow to rush at the ISU, frontally or from a flank, the Tiger gets its attention by going in from the front also making soviet pull their Anti Tank there too because "Oh shit a Tiger" Then flank hard with the Panther, pull back tiger as needed, if you lose the panther that sucks but as you need to kill the ISU as well.


On 2v2 (besides Elefant + Tiger) for me double Tiger worked even better.
23 Jun 2014, 10:17 AM
#659
avatar of Cannonade

Posts: 752

I dont care how expensive a unit/ability is, significant chance of instanuke on full infantry or support squads is just bad balance.

Its indirectly a factor of Ost smaller infantry units. When comparing AI efficacy, for cost, especially against Ost vehicle equivalents, many people almost always overlooks this. When comparing the vehicle stats, too many people completely forget that the 6man vs 4man count makes a world of difference when it comes to AoE effects like these.

It is false, to directly compare the vehicle stats of Sov and Ost, without taking into account the model count of units they are firing at. In all cases, firing at Ost infantry/support teams, they survive at a 2/3 rate as compared to Sov equivalents. This is something that cannot and should not be ignored, ever, when considering and comparing vehicle AI efficacy.
23 Jun 2014, 10:48 AM
#660
avatar of KyleAkira

Posts: 410



On 2v2 (besides Elefant + Tiger) for me double Tiger worked even better.


These days double ISU commander is becoming very popular, I doubt you can handle it with your double tiger commanders. All the enemy needs is a Spam of AT guns and ISU.

I hope the patch will fix that shit.
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