Login

russian armor

It's bullshit but I start agreeing it is > Grenspam

16 Apr 2014, 20:31 PM
#21
avatar of tengen

Posts: 432

I just think that Soviets should be more flexible in dealing with a variety of things Germans can throw out. Having specialized tiers is fine as long as Soviets can jump from one to another without suffering huge setbacks.
16 Apr 2014, 20:45 PM
#22
avatar of armatak

Posts: 170

jump backJump back to quoted post16 Apr 2014, 20:31 PMtengen
I just think that Soviets should be more flexible in dealing with a variety of things Germans can throw out. Having specialized tiers is fine as long as Soviets can jump from one to another without suffering huge setbacks.


agree 100%
16 Apr 2014, 21:07 PM
#23
avatar of Napalm

Posts: 1595 | Subs: 2

I agree with tengen as well. Really looking forward to what this patch delivers.
16 Apr 2014, 23:41 PM
#24
avatar of wehrwolfzug

Posts: 126

Great post tengen. Soviets are on bad shape in early, mid and late game. It is more than small tweaks to fix this faction. There are design flaws that need an overhaul.
17 Apr 2014, 03:33 AM
#25
avatar of Basilone

Posts: 1944 | Subs: 2

How does a T70 not own this strat? I mean if someone sticks directly to that Pio > Tiger build, and any point provides fuel like it does in CoH2, it seems like even if you are way behind you could still manage to get a T70 out several minutes before he has enough CP for the Tiger (which should come around the 18 minute mark). Nothing other than a teller mine would be able to scratch it.
17 Apr 2014, 03:40 AM
#26
avatar of braciszek

Posts: 2053

How does a T70 not own this strat? I mean if someone sticks directly to that Pio > Tiger build, and any point provides fuel like it does in CoH2, it seems like even if you are way behind you could still manage to get a T70 out several minutes before he has enough CP for the Tiger (which should come around the 18 minute mark). Nothing other than a teller mine would be able to scratch it.


I took it as a joke. I hope Soviet tiers 3 and 4 are somewhat reworked, as well as some changes to the units in them. (SU-76 better not be forgotten)
17 Apr 2014, 04:18 AM
#27
avatar of wehrwolfzug

Posts: 126

T70 will hit a mine field and the german player can easily build a green squad with Faust with a slight deviation from the strat.

Pips were perfect in coh1. You needed about 4 squads of pios to killer bee swarm an infantry squad. Now they are basically 4 man assault gren squads.
17 Apr 2014, 04:43 AM
#28
avatar of Porygon

Posts: 2779

How does a T70 not own this strat? I mean if someone sticks directly to that Pio > Tiger build, and any point provides fuel like it does in CoH2, it seems like even if you are way behind you could still manage to get a T70 out several minutes before he has enough CP for the Tiger (which should come around the 18 minute mark). Nothing other than a teller mine would be able to scratch it.


One does not simply PioCraft into Tiger without a P4 or Ostwind.
17 Apr 2014, 05:52 AM
#29
avatar of buckers

Posts: 230

i leave the forums for a month, and all the german fanboys are less fanboyiy!

i love you guys, hopefully you see the error of your wars
17 Apr 2014, 06:09 AM
#30
avatar of __deleted__

Posts: 807

jump backJump back to quoted post17 Apr 2014, 05:52 AMbuckers
i leave the forums for a month, and all the german fanboys are less fanboyiy!

i love you guys, hopefully you see the error of your wars


True, but the soviet fanboys are not less "fanboyiy" and my opinion is they'll never, ever, be.

Back on topic, the post it's a joke of course, a good one, but this tactic actually works both in 1v1 and 2v2 if you replace Tiger with something earlier like T3. And results in an horrible owning since the game start.
Letting aside jokes as the perfect counter will be a shock squad in an M3 :), I found that soviet reserve army it's a quite good reply to this tactic with those irregulars. Very cheap, as pios, and better armed. Rapid conscription will help to increase the swarm. So there you have your zerg army :) that will eat alive those pesky pios.
17 Apr 2014, 06:20 AM
#31
avatar of Porygon

Posts: 2779

jump backJump back to quoted post17 Apr 2014, 05:52 AMbuckers
i leave the forums for a month, and all the german fanboys are less fanboyiy!

i love you guys, hopefully you see the error of your wars


Bye, with all your faction fanboy bullshit.
18 Apr 2014, 12:14 PM
#32
avatar of nikolai262
Donator 22

Posts: 83

jump backJump back to quoted post16 Apr 2014, 20:31 PMtengen
I just think that Soviets should be more flexible in dealing with a variety of things Germans can throw out. Having specialized tiers is fine as long as Soviets can jump from one to another without suffering huge setbacks.


Just a random idea, what about having an option to convert your T3 to T4 and vice versa for some fuel and MP cost say 1/3rd of the building cost and say this can only be done once per game.

Or reduce T3 or T4 cost by say 40-50% if T3 or T4 already built? This gives soviets less flexibilty but doesn't doom them if they need to adapt later in the game.

Cant see this happening though tbh.
Phy
18 Apr 2014, 22:17 PM
#33
avatar of Phy

Posts: 509 | Subs: 1

Best counter is conscript spam, they're OP this patch. And never pick commander with radio transmission is waste of hability, you can know what is gonna do the opponent before even run automatch (green/piospamm). Thanks relic.
18 Apr 2014, 22:24 PM
#34
avatar of wehrwolfzug

Posts: 126

I just can't believe whoever did the last patch was so clueless to not even imagine the gren/pio spam problems.
18 Apr 2014, 23:34 PM
#35
avatar of JHeartless

Posts: 1637

I just can't believe whoever did the last patch was so clueless to not even imagine the gren/pio spam problems.


They did. And PQs counter is Shock Troops in an M3.........dot dot dot
19 Apr 2014, 02:30 AM
#36
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Patches will roll, meta will change, but M3 Shocks will never be forgotten.
19 Apr 2014, 05:16 AM
#37
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

Patches will roll, meta will change, but M3 Shocks will never be forgotten.


eagerly awaiting "IT'S OP NERF INTO THE GROUND NOW!" thread. :D
19 Apr 2014, 05:24 AM
#38
avatar of VonIvan

Posts: 2487 | Subs: 21

Patches will roll, meta will change, but M3 Shocks will never be forgotten.

NEVA FORGET 3/27/2K14
http://i.imgur.com/ucimhWM.png
19 Apr 2014, 06:07 AM
#39
19 Apr 2014, 08:18 AM
#40
avatar of Kreatiir

Posts: 2819

Neva firget guys, m3 in shocktrops is best solution to gren/piospam
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

899 users are online: 899 guests
1 post in the last 24h
6 posts in the last week
34 posts in the last month
Registered members: 49187
Welcome our newest member, manclubgayote
Most online: 2043 users on 29 Oct 2023, 01:04 AM