Does anyone know how to play soviets in this new patch?
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I find this build the only way to deal with the waves of pio/grens & pgrens that will swarm. Guards are too weak, have butterfingers and cost an extra 100 muni to be half-useful. I also don't know if it is just that I suck but I find at snipers max range grens can still pick them off. I know lots of people are frustrated and have switched to Germans but I'm sticking with it, it wasn't like I was winning more before the patch anyway, lol.
Posts: 1702
What i usually do is 4 conscripts,then a maxim,then a mortar,then a zis gun. With advanced warfare i usually upgrade 2 concsripts with ppsh for good close range,however on a map like stalingrad i upgrade all my cons with ppsh
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maxim maxim cons maxim ZiS medics shocks shocks - T4
Posts: 231
If you're really losing the fuel game or the CP game then get T2 for AT guns.
During combat remember oorah is your best friend this patch. Sprint cons up to grens to actually do damage, or run away from g43 squads. Spam molotovs in almost every conflict.
Posts: 760
Posts: 307
Since conscripts are in big disadvantage it is not a great idea to blob them at such a large scale. I would rather go for instant T2 units only, and I would build one or two conscript squads to reinforce team weapons. IMO, tripple maxim is a better way to go if microed properly. Flanking is nearly impossible. Maxims cover up each other, suppress and pin at tripple rate; they can successfully cap and defend; vet 1 sprint ability is very useful again to prevent high damage from mortars by rapidly changing the position.
Usually, Germans are bated into armored cars and half trucks but by the time they hit the field, you should have 4-5 mines down and one or two ZiS behind a wall of maxims.
I also noticed that rifle grenades aren't a huge threat as long as you keep the squad in green cover ( houses don't count).
Also, tripple maxim opening benefits from partisan tactics when you can spam AT partisans behind enemies back, this way increasing your AT capabilities.
Please dont take it as a "must do". This is just another opinion based on extensive experimenting.
Posts: 144
Ok, doctrine specific but they are cheap and can deal alot damage. They get nades, at-nades (at vet1 i think) and come with either lmg or that guard lmg. So basically spam them all over urban maps and give the germans some of their own medicine. Well ok,the downside is they can die real quickly...
Support them with cons (for the other ability of that doctrine) and maxims or use them as a quick replacement for lost squads.
I think its pretty interesting to play, because of the high damage output of a few lmg irregs.
Posts: 84
That being said, trying out a completely new build is always useful.
Posts: 38
I have been trying out a few strats (sniper start like Siberian, scout car/penal start like Cataclaw) and I have found the only thing that is reliable is the same old 4 conscript, molotovs, medic, mg/mortar, zis & shocks. The main difference is to stay at long range with scripts against pios and they can't touch you. Oh yeah, and mines and demos everywhere, and then replace them when they go off.
I find this build the only way to deal with the waves of pio/grens & pgrens that will swarm. Guards are too weak, have butterfingers and cost an extra 100 muni to be half-useful. I also don't know if it is just that I suck but I find at snipers max range grens can still pick them off. I know lots of people are frustrated and have switched to Germans but I'm sticking with it, it wasn't like I was winning more before the patch anyway, lol.
Posts: 38
Posts: 160
Here comes my tactic:
T2-> con maxim maxim con mortar (maybe shock) zis zis zis -> after you gained 9cps get 2 kv8's out GG.
Posts: 36
Do you need a abusive strat to kill every german unit????
Here comes my tactic:
T2-> con maxim maxim con mortar (maybe shock) zis zis zis -> after you gained 9cps get 2 kv8's out GG.
I never understand the need for multiple kv8s, the kv8 is2 combination is so powerful--why not just wait for couple cps?
Posts: 1162
The double kv8 would however allow u to go terror doc for an earlier propaganda arty and later IL2 bombs, although really hard to save munis for!
Personally I'm loving maxim play to hold back strong German inf. But it requires v good combined arms.
Posts: 11
Easy mode soviets need buffs.
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