http://www.gamereplays.org/community/index.php?showtopic=902144&st=142
Gets me every time! MVGame
Posts: 2487 | Subs: 21
http://www.gamereplays.org/community/index.php?showtopic=902144&st=142
Posts: 150
I have to agree, it really is a cash grab and its disappointing. The practice of releasing DLC content that effects multiplayer without anyway to earn said content through actual game play is abysmal. Anyone who actually argues otherwise is not pro-consumer. It is truly a spit in the face to all fans of the franchise. Even if it took someone like 20+ hours through exp gains or whatever to unlock a DLC commander, it would still be more acceptable than outright not being able to earn them at all. It would also serve as a carrot on a stick to keep people playing and create a more active multiplayer scene, but short term profits and benefits for some reason blind the marketing team of these facts.
Say it actually does take 20 hours to unlock a DLC commander, just think in the 20 hours that individual plays the game, he/she may take a really big liking to the game and spread the word to their friends. Word of mouth is a powerful marketing tool, good business practice will strengthen this but they really missed the ball on this one.
e: For the record I know this commander isn't coming out any time soon, just a rant about DLC commanders and how it literally pissed all over the once good name of company of heroes. sorry.
Posts: 150
I'm baffled people endorse more paid commanders
This is beyond me
Posts: 680
This is what capitalism has done to people, it's pretty sad actually xD
Posts: 627
Also, jesus people, remember +6 months ago how you complained that commanders were basically all the same, you wanted the commander system to be like in coh 1 "where every commander gave you a completely different playstyle" and you got these kind of commanders, be happy now. But no, now people complain that they break what COH is.
Posts: 2561
Posts: 8154 | Subs: 2
Posts: 2561
Problem with DLC commanders (besides balance issues):
2- 2/3 "new" things which are either units/mechanics which are already on the vanilla game, ToW or don´t require new voices, design, etc.
Posts: 8154 | Subs: 2
This was really my biggest gripe about the dlc commanders. The only completely new unit we got out of it was the KV-2. Everything else was present in one form or another.
So I guess actually talking about the new commander isn't going to happen.
Posts: 3052 | Subs: 15
Posts: 3552 | Subs: 2
Posts: 172
I just realized that too,,, We really haven't gotten anything new or unique at all it's just unit and tow recycling.
We're basically paying money to use TOW abilities in a multiplayer setting.
Where are the SU100's and Wespes?
The soviet marines? panzer pioneers? Fallschrimjagers?
Panzer 3??
Posts: 3052 | Subs: 15
So, you would rather have this stuff availible in TOW only not multiplayer?
Becquse I bet if that was the case people would be complaining about that, and saying that Relic are stupid for not realising how easy it would be to do.
Posts: 3552 | Subs: 2
Posts: 3552 | Subs: 2
Posts: 3552 | Subs: 2
I wish they'd just release the entire complete game instead just regurgitating the same things we've already bought back at us in the form of Dlc commanders. What's next? A Partisan doctrine with Ania and her sniper teams from the campaign as a vet 3 call in sniper group?
Posts: 578
I just realized that too,,, We really haven't gotten anything new or unique at all it's just unit and tow recycling.
We're basically paying money to use TOW abilities in a multiplayer setting.
Where are the SU100's and Wespes?
The soviet marines? panzer pioneers? Fallschrimjagers?
Panzer 3??
Posts: 126
Posts: 680
Posts: 1702