Any use of Osttruppen at current patch?
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I think they would be more useful if they could cap at normal speed now that they cost 200 mp. The whole half capping speed made sense when they were 120 mp so you couldn't use them as zergling cappers.
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Nope. They cost too much and are too weak to warrant 200 mp this patch. Add in the fact that they can't faust without T1 anyway and half capping speed and they're basically worthless.
I think they would be more useful if they could cap at normal speed now that they cost 200 mp. The whole half capping speed made sense when they were 120 mp so you couldn't use them as zergling cappers.
+ invest 40 more manpower and get a much more viable grenadier squad for it. Additionally to that you can use another doctrine.
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Where I have seen some success/advantages in using them:
1: they do allow a strong early game presence if you skip T1 (but you do miss out on their fausts).
2: combined with the artillery commander's special ability a small blob of them can actually decimate conscripts and other soviet units, which can offer an unexpected surprise for a soviet player who has gotten used to pushing them around in the early game.
3: they are cheap to reinforce (16MP), so even with an expensive inital cost, they can save you money if you're careful to micro them.
4: they are excellent meat shields for p.grens in the mid to late.
Some thoughts to balance them:
1: Consider giving them fausts at vet2, or unlocking them with battle phase 1. (This will allow a player to skip T1 without penalty and try different build orders/tech strats)
2: Lower their reinforcement cost to 10MP (this reinforces their expendable nature, without having to reduce their initial cost, and makes them less of an MP sink)
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They could even selectively snipe the rest of your army instead too...
Ostruppen need to be 120 mp and really long CD. Having 1-2 is handy for recrewing/fausting/overlapping mg42s for meatshield, but that's it.
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