Make conscripts and grenadiers more equal
Posts: 308
The reason being is that they made conscripts to do damage at close range and while it seems great in theory. It just poorly fails in action. Terminator Pioneers beat conscripts at close range. Most of the engagements between Grens and Scripts start off at long to mid range. So running to cover to cover towards grens just makes you lose extra men and by the time you get close enough to use their full dps at close range, they're screwed already since they lost their extra men.
Why would I get conscripts when I can spend 30 more manpower for a penal squad, which performs significantly better at close range. It's just making conscripts an useless unit. They need their damage profiles fixed, make them great at medium range. We already got Penals and Shocks for close damage.
People are advocating for grens and scripts to be 100 percent equal when it comes to engagements but that would make things bad as well. It would make battles win through RNG instead of using the units correctly. Coh1 had it right where volks needed to stay at long range to win or use the motorcycle if they were in a close range situation to beat riflemen. If it were judged by RNG, well the game would be boring, and a lot of people would rage.
TLDR: Price change isn't good enough, if they want to stay relevant as a unit, they need their Medium range DPS adjusted to compete against grens and remain 240mp.
Posts: 150
just look at rifles and volks. the balance was perfect. id love the same for coh2.
as you said, just look at rifle and volks.
Rifle has an upkeep reduction cost with upgrade.
Posts: 230
and oorah should be 5 munis, like it was. and it was perfect. and no one complained it was too cheap, relic just changed it for the lulz
Posts: 150
and oorah should be 5 munis, like it was. and it was perfect. and no one complained it was too cheap, relic just changed it for the lulz
no, it wasn't fine.
You could spam oorah, even only to reach a strat point faster, with absolutely no combat evolved.
Now you have to use it wisely.
Posts: 587
Posts: 1701
Posts: 159
Since the hotfix, I have not seen a single Pioneer squad beat a Conscript squad with both in no cover. (This usually happens in the first minutes of the games, while capping territories). If they are 2 Pios squads, and close range, yes, you will lose.
I have seen this happen, if cons close in on pios for instance, being in red cover and the pios in no, yellow or green cover.
Posts: 17914 | Subs: 8
Since the hotfix, I have not seen a single Pioneer squad beat a Conscript squad with both in no cover. (This usually happens in the first minutes of the games, while capping territories). If they are 2 Pios squads, and close range, yes, you will lose.
Was there some hotfix this night?
Because if not, then pios still beat cons unless cons are not moving, behind cover and at far range.
Posts: 3293
Was there some hotfix this night?
Because if not, then pios still beat cons unless cons are not moving, behind cover and at far range.
it may be a L2P issue on your end. MVGame
serously though this is my friend RNGEEZUS, RNGEEZUS this is Kaitof.
those weren't serious you say?
Posts: 1702
Use penals like riflemen
Cons are basically not vcoh riflemen, they are simply cheap troops.
The only thing that doesn't make sense is that concripts in the description are described as cheap troops,effective when fighting in cover, yet they cost the same as the "elite and experienced grenadiers"...
Conscripts should be like they are now, however, they should only cost 200mp.
Posts: 640
Yeah, cons just don't deal enough DPS so pios can close in safely. And at point blank pios just annihilate cons. And cons are very weak so they take a lot of damage as well.
Posts: 1617
Posts: 17914 | Subs: 8
guys, penals are like rilemen (they even cost the same).
Use penals like riflemen
Cons are basically not vcoh riflemen, they are simply cheap troops.
The only thing that doesn't make sense is that concripts in the description are described as cheap troops,effective when fighting in cover, yet they cost the same as the "elite and experienced grenadiers"...
Conscripts should be like they are now, however, they should only cost 200mp.
There is a flaw in your way of thinking.
Penals might be like rifles, but grens are nothing like volks, they are much stronger and cheaper.
Posts: 978
Posts: 509 | Subs: 1
no cost reduction pls . i dont want the sov core infantry to become a cheap, crap and gimmicky unit. just look at rifles and volks. the balance was perfect. id love the same for coh2.
Totally agreed. Basic units with diferent roles, not ones better and other cheaper.
Posts: 4301 | Subs: 2
Posts: 210
Posts: 17914 | Subs: 8
Then make Conscript 4 Men squad
And then reduce every single german AI weapon to compensate for that?
I don't know, but buffing cons seems more, you know, logical and sane.
Posts: 197
no cost reduction pls . i dont want the sov core infantry to become a cheap, crap and gimmicky unit. just look at rifles and volks. the balance was perfect. id love the same for coh2.
But the thing is...conscripts are supposed to be of less quality than grens. They are supposed to excel in numbers.
Posts: 17914 | Subs: 8
But the thing is...conscripts are supposed to be of less quality than grens. They are supposed to excel in numbers.
Which is simulated by 4 men squads vs 6 men squads.
Next argument please.
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