Limit Heavy Tanks
Posts: 1006
I would personally like to see the ISU, IS-2, Tiger and Tiger Ace to be sort of like a "Hero" unit. 1 per team, 1 per game. If it dies, it's gone. It would create some WOW moments, especially at the end of games.
I can understand that this is a pretty drastic change so I'm also offering the possibility in the poll to be able to call back the unit only once it's been killed, so basically having a limit of 1 of those units per team on the field at a giving time.
Another option would be to make them a lot slower and maybe making their side/rear armor weaker so we would have to keep them behind the front lines as a support unit. This would give reasons for medium tanks to exist in the meta with their mobility and flanking capabilities.
Thoughts/Opinions ?
Posts: 432
In the same vein, one supertank active on the field at any given time could possibly work. It is very tiring to see multiple Tigers on the field. One is hard enough, two takes forever to kill.
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Posts: 4301 | Subs: 2
man, what are you smoking,your rules would probably be good for a balanced 1v1 but not for 4v4 , people play 4v4,3v3 for fun, you want to take away fun from the game?
not really. I play a lot of 3v3 and 4v4 and in my experience(in an even game)by the time those tanks are called in, players have enough units on the field so that calling in the heavies will make them at least 75% pop capped. so the players with the heavies just stockpiles excess of resources except in the case of reinforcing or mining. by the time heavies are killed, the players have already enough resources to call in another one.
too many times my team was like "let's focus on that tiger, elephant, isu 152, or is2" and we'll actually get them, but there are replacements in the fight 30 seconds later.
i would very much like 1 heavy per game per player.
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Posts: 1702
Why?
Heavies allready take up a significant amount of popcap.
Posts: 1221 | Subs: 41
You think it's an issue that all we're seeing used is call-in units, but you obviously don't understand this is because they're pretty much the only decent vehicles for the soviets. Germans don't have this problem, and indeed most players tend to end up going up to T3 even if they are calling in a Tiger later. Limiting call-ins artificially like this is the worst possible solution you can take to this "problem".
Posts: 813 | Subs: 1
Posts: 2779
Ostheer:
G43 grenspam to one or two T3/T4 tanks, then TA, which WTFpwn everything
Soviet:
Consspam, shocks and maxim, IS2 spam to the end, which WTFpwn everything under T4
No one gives a shit to teching because of Relic LOL decision to increase tech cost without tweaking call in.
Posts: 150
Now the meta is completely madness
No one gives a shit to teching because of Relic LOL decision to increase tech cost without tweaking call in.
this
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Posts: 2819
That wouldnt also focus the late game so hard on tankbattles as it is now.
Posts: 2115 | Subs: 1
I dunno man I make T 34s pretty much every game. Voted no.
Obvious troll was too obvious
Posts: 2115 | Subs: 1
I played a 3v3 lately and had 3 Elephants. Armor was basically denied and the team could free roam.
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Does the panther count as a heavy tank or not?]
That depends if you want to clasify it by armor or by speed.
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