It also pigeon holes you to a specific tier in order to counter it. This is just another high light of the soviet design flaw
I don´t know if it´s a flaw, it´s how it is designed. What i would say is that it might prove to be boring answering a strat on the same way but that´s how it works.
Pio/AssG spam means no faust so your SC reigns free till AC. Depending on how you play it, Guards arrive just in time or delayed for a bit. If you don´t get flamers plant mines on "defensive" positions to bait the enemy. If you plant them too forward they might just detonate on Pios/AssG.
Problem with that strat is that requires almost no micro in comparison to the opposing part.
Yes. i need to do the same thing with my mg42.
Once again the question is why do these changes need to be implemented. give a better reason to why the rifle nade is op.
No, you don´t need to move out once you see a Con. Neither if he hoorah. AND if he starts the animation to throw a molie you can even move out while he is still supress without you receiving damage. EVEN if it lands its either a bit of damage or 1 kill while the con is still supress.
Nade is overperforming for cost, accesibility, ease of use and results.
-Rnades are on a main line infantry unit which doesnt require any desviation of tech invesment in order to get it.
-In comparison to other types of nades, it doesnt require you to be close to your opponent. Specially once vet starts to hit the field.
-Time of reaction, in my opinion, gives less window of opportunity to dodge in comparison to other nades.
-Flames relies on crits while the nades in general show consistence mp damage. You don´t need to wipe out with the nade, small arm fire (or even better G43/LMG42) will do it once you kill the gunner. The crew can´t man the weapon fast enough in comparison to how fast they die.