Reduce rifle grenade AOE size.
+1
No one had issues with the rifle nade when its effective AOE was smaller. This is the simplest solution.
Posts: 449
Reduce rifle grenade AOE size.
Posts: 807
Your 18 games as Soviet in the multiplayer no doubt make you an expert to comment on this issue...
Posts: 1702
That is a weak man's argument, when he cannot replay by logic.
They could have been 2 and I would still have the right to post my opinion. If you don't like it, I'm sorry, but you can't do anything about it, anyway.
And actually they are 32.
Posts: 17914 | Subs: 8
LOL that video
Posts: 871
Posts: 471
That is a weak man's argument, when he cannot replay by logic.
They could have been 2 and I would still have the right to post my opinion.
Posts: 587
Your arguments have been disproven about 100 times in this thread already. Now it's just a question of trying to understand how someone could be so biased and fanboy-like on an issue that is clearly disbalanced...
And the answer, not unexpectedly, is that you're a fanboy who has no Soviet gameplay experience. To most people who are genuinely interested in balance, your opinion is completely worthless: that's why nobody bothers to reply to your "arguments" any more.
Posts: 871
in coh 2 beta, the rifle grenades didint even kill anybody with full hp, then relic buffed them and they 1 shotted buildings, and then they got changed to what they are now, and now i guess reducing AOE or range (while suppressed) is the best solution
Posts: 2181
Posts: 871
Did you happen to play against me and chukonoku when you made that vid? I had a similiar wtf moment when my 6man hp maxim got decrewed around that area
Posts: 8154 | Subs: 2
Posts: 471
What have we learn with this vids kids? Dont use cover with maxims
Posts: 17914 | Subs: 8
Mgs that aren't in cover can be picked off frontally with rifle men, since cover is so much more important now...
Posts: 587
Posts: 140
maybe remove the 25% increased damage to crew members?
Posts: 2487 | Subs: 21
Posts: 1042
+1
Increased small arms fire lethality takes care of this problem anyway.
COH1 didn't need 25% increased damage to crew members and COH2 shouldn't either. It's dirty ugly bandaid that needs to go away.
Posts: 1108
Did you see my video? Making changes to them while suppressed doesn't fix it ....
Posts: 2779
Posts: 807
Your arguments have been disproven about 100 times in this thread already. Now it's just a question of trying to understand how someone could be so biased and fanboy-like on an issue that is clearly disbalanced...
And the answer, not unexpectedly, is that you're a fanboy who has no Soviet gameplay experience. To most people who are genuinely interested in balance, your opinion is completely worthless: that's why nobody bothers to reply to your "arguments" any more.
29 | |||||
112 | |||||
6 | |||||
3 | |||||
3 |