Assault guns are weak, sure they can work when massed and supported but then again... what unit doesnt work when massed and supported? I think its just fanboys of the tank itself who tells themselves the stug is good when panzer4 cost almost the same... and have way more utility.
The current state of assault guns
3 Apr 2014, 01:48 AM
#21
1
Posts: 927
3 Apr 2014, 02:30 AM
#22
Posts: 2779
StuG is weak? Seriously?
SU76 is weak? Maybe. But who need them while you can get SU85 or just call the damn in?
SU76 is weak? Maybe. But who need them while you can get SU85 or just call the damn in?
3 Apr 2014, 03:11 AM
#23
1
Posts: 1006
what if target weak point would be a standard ability for ammo vs. being a vet1 ability ? I think I'd use the stug more often in that case.
3 Apr 2014, 04:09 AM
#24
Posts: 4928
I think that'd be OP then. Get 2 StuG, target weakpoint T-34, target weakpoint again, and now it's too weak to escape if not dead already.
3 Apr 2014, 05:10 AM
#25
Posts: 1042
I think it's an okay idea... but then target weakpoint needs to be nerfed so that it occurs in the tank's normal reload cycle, rather than being this sudden short half way through a normal reload... That said there is a possibility of it becoming OP...
3 Apr 2014, 06:13 AM
#26
Posts: 1571
Stugs come across as fine if they'r in their element but they get mauled if they run into Zis guns or any soviet tank that does 160 damage. They have low HP. There is less room for error like the P4 has. That HP differential can make a big difference in trying to escape.
I know that they are smaller targets than the p4 but it doesn't seem to make a big difference in-game.
I know that they are smaller targets than the p4 but it doesn't seem to make a big difference in-game.
3 Apr 2014, 06:49 AM
#27
Posts: 1042
I think a patch got rid of the small target thing iirc...
3 Apr 2014, 20:00 PM
#28
Posts: 503
Permanently BannedThe machine guns seem a crusher, just make noise...
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