Stalingrad
Posts: 208
I personally don't like it and I don't think urban maps in general work in RTS games...
This one has too much green cover, too many choke-points and too many shot blockers.
Does anyone actually enjoy playing on it?
Posts: 16697 | Subs: 12
Posts: 1734
Permanently Bannededit: mortal works well on this map, you must be smart with vehicles, so infatry goes forward then vehicles like in movies(because of faust,at nades), + I wonder what the howitzer,nebel,pak43 could do in this map.
Posts: 1702
Really immersive. I don't care for anything else. Goosebumps everywhere when i see a t-34/76 driving throught a ruined city.
Also,i'd say its balanced.
Alot more balanced than don river was atleast.
Or langres, or kharkov.
Everyone else is just a cry baby, go play starcraft II if you don't like this map.
Also veto if you don't like it. For me it's the best map. Theres actually not that many shotblockers.
It looks like there is alot of shotblockers, there really isint. Also heaps of flanking routes.
Posts: 2053
it's the best map. Simply is.
Really immersive. I don't care for anything else.
go play starcraft II if you don't like this map.
... Yeah sure. I wouldnt have thought there was such thing as map fanboys...
Posts: 31
Also, IF you have to play an Urban map, wouldn't it be much more spectacular to play in a non-destroyed city, where most houses are being destroyed during the CURRENT match? (e.g. vCoH -> SNF -> Semois Church)
Personally I would favor a map in a Angoville/Langres style with a big part being urban. But not the WHOLE map....
inb4 this map will NEVER be in a tournament...
Posts: 184
That said we have crossing in the wood.
Posts: 8154 | Subs: 2
I like that it´s something "different" at least.
Posts: 2693 | Subs: 1
It's so nice that there is a much bigger emphasis on flanking maneuvers, HMG firing lanes, infantry combat, mortars, mines etc.
In real life, it was hard to make good use of armor in a torn-up city, and this map captures that feeling perfectly.
The only downside is the over-use of green cover, and that the cover is a bit confusing at some locations.
I find this easily one of the top maps in the game. I'm really hoping for more urban maps like this.
Posts: 1006
Posts: 432
Second, this map has too much green cover. Every capping point and every 50 feet there's craters or walls or tank traps. This gives larger advantage to conscripts (molotovs), and penals, shocks who are able to close in without getting chewed up too badly. Grens work best behind some cover in open fields, dishing out pain with LMG42.
Third, narrow streets plus craters provide some issues with pathfinding with vehicles. They do have a tendency to toss and turn near a crater. If an AT gun is in the middle of the street and vehicles try to pass, it can take a long time for the vehicle to maneuver properly.
Posts: 4928
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Posts: 231
And like others said the atmosphere and visual style of this map is very cool. Only thing I would change is make some areas slightly more recognizable, right now the center of the map is pretty homogeneous, but all around I like it.
Posts: 879
I agree S-Mines are an issue because of the color scheme. You can put them on the strat points near the bases and sometimes the signs appear in the building textures.
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Relic can still tweek them when they get constructive feedback from the community!
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