Panzer Tactician (release smoke, 30 Mu)
This ability seems to overperform for its cost due to the fact that it not only can save your tank in a lot of situations, it also counters the Guard's button ability (40 Mu).
Railway Artillery (200 Mu)
It seems to take a bit too long for the first shot to arrive.
Rapid Conscription (160 Mu, 120s, max 2 squads)
The ability seems overpriced. The return on investment for Rapid Conscription is 3 (2 squads recovered (2x240)/160).
Relief Infantry (120 Mu, 120s, max 3 squads)
With the current changes this ability, if contrasted to Rapid Conscription, seems to overperform or Rapid Conscription to be too expensive. The manpower return on investment for this ability is 5 (3 squads recovered (3x200)/120) or 3.33 (2 squads recovered).
Fear Propaganda Artillery (100 Mu, 30s)
It takes a tad too long to arrive. The cost might also be a bit too high since it basically does the same as incendiary artillery (120 Mu) without the damage. The AWT strafe is much more cost effective for 90 Mu. 90 Mu might be a good price for the ability.
AT Gun Ambush Tactics (also applies to pak vet 3)
In principle the ability is very useful however if one of the 2 soldiers operating the at-gun dies it can take very long for the next entity to man it again due to the slow movement speed. While the slow movement of the gun is a trade-off for its cloaking ability the recrew time shouldn't be. You can of course disable the cloak after the first shot but it unnecessarily increases the micro requirement. This might also be the reason why the ability seems underused by both factions.
Does anyone know what the bonus damage is with the cloak?
What are your thoughts?
(P.S.: Nice April Fools' joke with the comic font and avatars, Ami/coh2.org team
![:D :D](/images/Smileys/biggrin.gif)
![;) ;)](/images/Smileys/wink.gif)