L2P thread of post-patched Soviet
Posts: 390
Permanently BannedFinally no more lolotov ouuhraah rioting blobs where u just need 2 rightclick on da enemy 2 win.
Posts: 30
This is actually good advice. I don't know why there is so much hate.
Mainly because it's tone is mockish and obnoxious, I would guess. While micro is far more important now than it was before in the Soviet gameplay, it's not right to assume that people only lose because they lack it.
Posts: 2779
It's not good advice. All he is saying is "you have to stick together and have double the manpower in any engagement, while your opponent is always splitting up his units". Note how he has zero solutions for what to do as soviets when your opponent just blobs it up with grens or pios or PGs or assgrens (anything works)
If you build T1 you will never have as much manpower as the germans, yet you're supposed to bring more manpower to any engagement to win it. That's a pretty impossible equation.
Isn't it as same as US vs PE in 2.601?
Posts: 1221 | Subs: 41
Isn't it as same as US vs PE in 2.601?
Which is why everyone always go snipers or engie spam against PE. Neither of which actually works in coh2, funny thing.
Posts: 30
Isn't it as same as US vs PE in 2.601?
Good point. Now can i please have my 15+50+45+30 fuel fast m8?
Edit: Also, by the way, PE required teching to get any AT, Ostheer can faust from the get-go
Posts: 17914 | Subs: 8
Oh i know! He was busy spamming nerf sov threads!
Posts: 230
Makes me wonder where porygon was when germans needed L2P.
Oh i know! He was busy spamming nerf sov threads!
x10000000000000000
fanboys are subhuman
Posts: 471
(1) Vs Pios
Yeah, Pio are scary, so Chunk Norris Pio that can eat Guards alive, Thank you. We know that.
Excuse me, what do you do against Assgren and PG before? Stay in green cover, don't move. If Pio charge, they die. If you charge Pio in cover, you die. Plain easy. Charge brainlessly into Pio like before? You pay the price.
Stay in green cover (if it's available) to avoid your combat units getting raped by German basic builder unit. Incidentally, if you had actually tried it you'd find out very quickly that it doesn't work: keeping a combat engineer in green cover vs. onrushing pioneer squad results in win for pio most of the time. So better advice is "when you see pioneers, RETREAT". This will be a recurring topic throughout this discussion.
(2) Vs Grens
Since day 1 of COH2, you need 2 Cons to win a fight with 1 Gren, it is the same post-patched. Just make sure you don't get out of cover and lolotov like before. You are fine.
Use 2 units for every 1 German unit. I am not a great strategist but is it possible this might result in loss of map control? Also, if you always needed 2 cons to fight 1 Gren, how was pre-patch game "Soviet easy mode"?
(3) Vs Assgren
Same method, keep your men together (but not blob). Stay in cover, stay in distance, flank them so at least his cover not protecting from two squad. You force retreat assgren. Stall and avoid them until you have enough men to engage them.
Use 2 units for every 1 German unit. Stay in cover and far away from a unit that has sprint. How did "stay in cover and stay away" work for Germans before patch against PPSh cons by the way?
If you see 1 Gren vs. your 1 Con, the best strategy is... RETREAT!
(4) Vs PG
More squishy than before. LOL, F-O-C-U-S-F-I-R-E
PGs had their armor reduced. All Soviet units had their armour buffed to help you defeat PGs... err, wait? Also, focus fire... unless you are talking about a special new "focus fire" ability, you probably mean having to "use 2 units for every 1 German unit"... or RETREAT!
(5) Vs 222
Mines, covers, or just blob.
Your first job as the Soviet player who is losing map control due to the superiority of German infantry is to sneak your combat engineers behind the rapidly advancing German front line and plant mines to help you deal with the scout cars.
Second job is "stay in cover" because a conscript squad in cover will win a shootout with an armored car.
Third job is blob and hope the German player takes pity on you and doesn't support his car(s) with infantry.
or, you guessed it, RETREAT!
(6) Flamer 251
RIP 25 Mar 2014
The flamer is dead! Long live the MG halftrack with no real counters (previous counter was T70 which now costs 195 fuel to build). Just bring up your howitzer-range scout car and MG HT to just behind your front line and reinforce your god-like infantry while Soviet player cries himself to sleep.
Summary of advice for Soviet player:
Use 2 units for every 1 German unit
AND/OR
RETREAT FOR MOTHER RUSSIA!
Posts: 67
Posts: 1157 | Subs: 2
This is new patch in one picture :
XD That was pretty eye opening
Posts: 12
Posts: 807
This is new patch in one picture :
The soviet guy didn't use cover.
Posts: 471
This is new patch in one picture :
Soviet guy should have kept his distance. I mean look how close he let you get!
Posts: 125
This is new patch in one picture :
Shit. I was the one getting buttraped in that Image Was not nice.
The question isn't "Is the game balanced?" anymore. The question is "What purity of Crystal Meth were Relic and the Balance team smoking when they approved this patch?".
Posts: 708 | Subs: 1
This is new patch in one picture :
Learn to adapt and use cover noob.
Posts: 248
This is new patch in one picture :
All of that cover wasted. What a noob.
Posts: 17914 | Subs: 8
The soviet guy didn't use cover.
Also he made a mistake of not using combined arms against pios
Posts: 35
This is new patch in one picture :
?? You never raped an enemy base before this patch ? Oo
I think that situation is not uncommon. Sov did the same , and sov can do it with this patch, you just have to adapt your gameplay.
Posts: 17914 | Subs: 8
?? You never raped an enemy base before this patch ? Oo
I think that situation is not uncommon. Sov did the same , and sov can do it with this patch, you just have to adapt your gameplay.
Last time i have seen t2 baserpe was first week post release when germans still had T2 kv-8.
Posts: 35
Last time i have seen t2 baserpe was first week post release when germans still had T2 kv-8.
Yes, but you don't think that you can be beat fastly if you rush and you use badly your unit?, you cant be beat at t2 in 1v1 right ?
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