Ideas of radio "Maphack" change
Posts: 2779
- Increasing CP of radio is just boring.
- 50% of successful radio intercept? RNG God fuck off from this please.
So instead of the radio saying German unit A is arrived, how about saying unit A is currently build / calling in? The tactic against radio intercept is spamming out false information. Won't it be fun the Ostheer player spamming building orders and cancel, making the Soviet player need to guess WTF is going on?
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Posts: 231
I think the ability would be fine if it was moved to 1 cp and didn't show the location of bunkers/mines when they're built. The major problems with Intercept are knowing where tellers are (it's already possible to see where S mines are lolololol) and being able to push off and counter the first german engagement due to knowing the german unit comp/order. Intercept would still be good mid-late game for knowing when the 251 is gonna hit or which tank is coming out first which makes the ability still potent without making it too powerful or breaking core elements of CoH.
Posts: 2779
Yeah I don't like this at all. It would make the ability pretty useless. All you would know is that the german is building a unit, which while somewhat useful doesn't provide much information. And it wouldn't be fun at all for either player, all it would be is a pointless apm dump for the german player just to get back onto even footing with the soviets. It's a cool idea for single player or ToW but for competitive multiplayer it just becomes a worthless ability for the soviet player and a hassle for the german.
I think the ability would be fine if it was moved to 1 cp and didn't show the location of bunkers/mines when they're built. The major problems with Intercept are knowing where tellers are (it's already possible to see where S mines are lolololol) and being able to push off and counter the first german engagement due to knowing the german unit comp/order. Intercept would still be good mid-late game for knowing when the 251 is gonna hit or which tank is coming out first which makes the ability still potent without making it too powerful or breaking core elements of CoH.
It won't make it useless. It just giving Ostheer an option to spam trash info to the "Maphacker", if the Soviet player is experienced enough, he will know which one is the true order, according to his army combination and Ostheer unit combination, but not brainless like now, OH SHIT, he got 251, I need to get AT nade and plant some mine at once.
Posts: 231
It won't make it useless. It just giving Ostheer an option to spam trash info to the "Maphacker", if the Soviet player is experienced enough, he will know which one is the true order, according to his army combination and Ostheer unit combination, but not brainless like now, OH SHIT, he got 251, I need to get AT nade and plant some mine at once.
Your suggestion to add trash info would just make the ability the same as basic game sense. I know if an Ost goes T2 chances are hes getting pgrens or a halftrack, if he can spam false info and it tells me:
Ostheer player building: 251
Ostheer player building: Pgren
I'm exactly in the same position as I was before if I didn't have the ability at all.
The only useful info that radio intercept would give me is when the German techs up tiers, which is slightly useful, but would take over tank traps spot as the least worthwhile ability.
And it would make the ability a noob trap, those who didn't know about the possibility to spam fake orders would be a distinct disadvantage to those that do. Or noobs that use the ability and don't realize they are getting fake orders would be equally as fucked.
Posts: 17914 | Subs: 8
inb4 script that automatically builds and cancels pios periodically to spam the notification feed
Too bad the notifications arrive on unit/building completion.
Posts: 2779
Too bad the notifications arrive on unit/building completion.
Can you actually read?
Posts: 166
Permanently BannedPosts: 2075 | Subs: 2
Posts: 2693 | Subs: 1
Posts: 309
Too bad the notifications arrive on unit/building completion.
That wasn't his idea brochacho, please read the OP fully lol.
Posts: 8154 | Subs: 2
Early game wont change anything (you would be just delaying your troops on the field by canceling and he just needs to read the last sentence)
Anyway, just build barbwire.
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Posts: 16697 | Subs: 12
1. Buy commander
2. Select commander 1s into game
3. Get maphacks
Us trying to brainstorm ways to improve it or fix it is a bit absurd.
I've been pushing for a pure scouting unit since Beta, so a player could wrestle with TrueSight (which is a nice new feature) to gain their own intel using their own micro skill and tactical awareness. Something like a cloakable ketten from COH1 that can't cap.
Posts: 1702
Posts: 2075 | Subs: 2
Anyone thinking its a fine ability is off their rocker.
Posts: 449
i wouldn't say theres zero skill involved, ok so you know hes got a PZ IV,so a good player can make the good decision of making a field gun, and a bad player would instead get for example shock troopers. It doesn't give you a counter, if you struggle for example againts a flamenwerfer,then you will still struggle againts it, you will just know that one is coming.
I think he meant there's no skill involved in obtaining the information provided by radio intercept. What the player does with that information is a whole other matter.
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