su-85 OPness
HA! Remember the days when this thing actually was OP?
Posts: 157
su-85 OPness
Posts: 1063
I am looking at both sides, thats why I mention its a frustrating ability for both the user and the receiver, and I use the ability myself when I play Soviets. I agree, the Soviets could use a better tank, similair to what the americans had in vCOH, but its a bad sollution to solve one designflaw by adding a flawed ability.
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Posts: 184
Ram has always been a ridiculously binary ability that doesn't create any strategic depth or fun for the game. I remembered this was this one game where I rammed a Tiger Ace and failed three times in a row. I also remember this other game where my Tiger got immobolized (as in cannot move) on the enemy's first try. It's just too much RNG.
It's clearly an "Enemy at the Gates Mode" for the T-34 and doesn't belong in any game that calls itself a strategy game.
Posts: 4928
Posts: 655
Permanently BannedPosts: 230
HA! Remember the days when this thing actually was OP?
Posts: 2487 | Subs: 21
- lobbies
- non-half assed chatrooms
- in game leader boards
- ranking system
- P2W
_ bullitins (In a diceroll game really?)
- terrible replays sytstem
- the relic menatlity: "we happy with the game at this point"
- lack of their own public forums (companyofheroes.com)
- Blizzards: they dont alter the game at all and just cause lag
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