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Aftermath Update Impressions Thread

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20 Feb 2014, 22:08 PM
#181
avatar of Omega_Warrior

Posts: 2561

jump backJump back to quoted post20 Feb 2014, 22:04 PMWilliG


hey man, at least you can build t1 and t2 off the start as soviet now, remember that patch?

That WAS an awesome patch. Also the patch that made the T34/85 useful. To bad they decided to rip them back from us this patch.

Atleast it's not as bad as when the T34/76 couldn't hurt shit and was just a dedicated anti tank missile.
20 Feb 2014, 22:09 PM
#182
avatar of WilliG

Posts: 157

jump backJump back to quoted post20 Feb 2014, 22:07 PMRazh


18% at the shortest range possible, which never happens. At max range, they lost 4% dps. At midrange, they gained 7% dps.


If you're not at the shortest range possible, you're doing it wrong. If you prefer long range don't use ppsh upgrade commander.
20 Feb 2014, 22:12 PM
#183
avatar of WilliG

Posts: 157


That WAS an awesome patch. Also the patch that made the T34/85 useful. To bad they decided to rip them back from us this patch.


Pretty sure what they did was make it so people actually build t3 or t4 as soviets instead of just rushing t34/85 spam. They are still useful tanks you just can't spam the crap out of them and expect to win every time using that strat. I've been using them effectively since then to supplement my forces.

Also they didn't change the starting resources or the build times back to what they were on release for those buildings, it's still completely viable to go t1 or t2 off the start as soviet.
20 Feb 2014, 22:47 PM
#184
avatar of Razh

Posts: 166

Permanently Banned
jump backJump back to quoted post20 Feb 2014, 22:09 PMWilliG


If you're not at the shortest range possible, you're doing it wrong. If you prefer long range don't use ppsh upgrade commander.


Oh all your conscript models teleport to 0.0f of enemy models as soon as they engage? I should submit a bug, because mine don't do that.
20 Feb 2014, 22:49 PM
#185
avatar of Cruzz

Posts: 1221 | Subs: 41

jump backJump back to quoted post20 Feb 2014, 22:07 PMRazh


18% at the shortest range possible, which never happens


You should note that the minimum range in coh2 is in fact 10 units. If conscripts are firing from within molotov throwing range, they're doing that maximum damage. The old bug with ppsh was that it actually had 0 as this minimum range which made it increase dps as your units closed in from it.
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