COH new patch! Version 2.700.2.30
Posts: 155
We will be releasing an update for Company of Heroes today that is aimed at addressing issues that players have been experiencing with the game.
We will be bringing the game servers offline for approximately 30 minutes starting at 2 pm PST (10 PM GMT).
The following changes are included in the update.
We thank you for your patience as we continue to improve your playing experience.
Version 2.700.2.30
General
- Added: mutliqueue automatch search functionality
Bug Fixes
- Fixed: Arranged Team Stats are always displaying the 1st (host) User of the Arranged team
- Fixed: Leaderboards repeat the same 46 players
- Fixed: Users can randomly be the British faction during Panzerkrieg and Assault games
- Fixed: Temporarily lagging player causes game to lag for seconds to minutes
- Fixed: Changing tabs becomes unresponsive when introducing lag + joining busy chat channels
- Fixed: Game List appears to be filtered when Filters are turned off
- Fixed: 3v3 and 4v4 matches not being played
- Fixed: modding does not work
Lets just hope, this update will not break game and introduce new special bugs/errors!
Posts: 454 | Subs: 9
Lets just hope, this update will not break game and introduce new special bugs/errors!
Knock on all the wood you can find.
Posts: 4559 | Subs: 2
Posts: 419
General
- Added: mutliqueue automatch search functionality
what does that mean?
Posts: 1679 | Subs: 5
Posts: 4559 | Subs: 2
Posts: 419
I hope they will also add veto factions.
Posts: 862
Any and all fixes are appreciated. If there are new bugs I am sure they will be reported. Hopefully they are not serious and will be fixed in time.
- Fixed: Temporarily lagging player causes game to lag for seconds to minutes
Does this fix the "freeze" bug?
Does it fix the no-warning "kick" and the old, non-maphack induced, sync error?
- Fixed: 3v3 and 4v4 matches not being played
Errrr, 3v3 and 4v4 worked. I thought no one play these AT because... because no one else played AT. Did you hire some Chinese kids to play as the OpFor?
Finally - did you manage to break the maphacks again? Can you? PLEASE!
Posts: 78
Posts: 155
Knock on all the wood you can find.
^^
No info about sync errors in notes tho, wondering about it that it is fixed or not.
Posts: 862
No info about sync errors in notes tho, wondering about it that it is fixed or not.
I asked about this line:
"- Fixed: Temporarily lagging player causes game to lag for seconds to minutes"
It might be related to that.
Posts: 4785 | Subs: 3
Thx for the Update anyways
Posts: 76
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Posts: 538
And yea, what a surprise. Did no expect that either.
Knocking on all the wood I can find. Gonna buy some more tomorrow.
Posts: 862
Good start of patch series for CoH ))))))
(My emphasis added.)
Wow, aren't you the optimist.
I am thinking that, barring some unforeseen bug, this is the best we are going to get for months and months. We MIGHT get battle servers if this patch gets more playing AND the battle server transition makes financial sense (cheap to transition and/or cheaper to run both games on those servers instead of two different sets).
Posts: 76
AND for sure there will be at least one more patch, but I believe there will be a bit more than only one
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Posts: 80
Game was working fine for me anyway, but glad you helped out all the lobby match people.
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