Reliability Units
Posts: 2819
is the fact that you can't rely on your units.
Example: The Tiger, or tanks in general.
2 Clan mates are my witness, it misses so much shots (yes stationary).
Maybe not the tiger, but tanks in general.
If I call in 2 T34 against 1 Panzer IV half damaged, I want to rely on my units and know that I'm going to take it down.
No, instead my T34's miss 9/10 of their shots and the P4 takes out 1.5 of my tank squad.
Explain me please, ok they shouldn't hit every time, but 5 times missing in a row? Where is the fun in that?
Played 6 games (2v2) this evening, lost 6 games because of elitespam or shockspam.
No I'm not a noob, yes there is room for improvement but this game is making me want to quit the whole scene, which is sad.
Posts: 3548 | Subs: 2
Posts: 950 | Subs: 1
Posts: 4928
Posts: 1701
Posts: 950 | Subs: 1
Do shots even calculate as hit/miss anymore? I remember hearing they all "miss" but the spread is so tight that they have a high chance to hit.
yes? i think youre getting confused with tank vs infantry accuracy.
chance for a hit= accuracy * target size
infantry target size is 1, and tanks have accuracy between 2.5-5% depending on range. so roughly 95% of tank shots miss infantry, but thats when scatter is calculated.
vehicles target size is 18-26 depending on the unit. shooting at a tank with target size 20, a tank would have a 100% chance to hit it at close range (5% * 20) or 50% at max range (2.5% * 20). any misses would have scatter just like against infantry.
Posts: 589
I understand you bro, the elefant has sometimes horrible accuracy >.<
agreed, the elephant accuracy can be absolutely terrible at times.. Is it because of the range?
Posts: 2819
thats just how rng works. even if they made tanks hit 95% of the time, theres still that tiny fraction of the time where they will miss 5 shots in a row. then someone will come post a thread saying its bullshit because they couldnt rely on their units. if you want 100% reliability, this isnt the game for you.
I am not talking about 1 game.
Elephant misses a lot too. Its just not stable.
Plus learn to argumentate man, pretty dumb post.
Posts: 813 | Subs: 1
Posts: 4928
Posts: 1701
As for elephant I think it needs hold fire (along with every other unit) so it doesn't dance around like its drunk
^This totally agreed.
Posts: 503
Permanently BannedAnd the Schreks and AT grenades always do the job...
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.829222.789+35
- 2.34957.860+14
- 3.587233.716+3
- 4.1095612.641+19
- 5.883398.689+5
- 6.280162.633+8
- 7.998646.607+2
- 8.379114.769+1
- 9.300113.726-1
- 10.455189.707+9
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
3 posts in the last week
23 posts in the last month
Welcome our newest member, desertsafariprice
Most online: 2043 users on 29 Oct 2023, 01:04 AM