Penals need an armor buff to 1.5 if they're ever going to be remotely useful as a flamethrower shock unit :/
I mean they can't even throw a satchel at one pg squad
You wanna kill a sgt44 squad with tinner smg's?!
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Permanently BannedPenals need an armor buff to 1.5 if they're ever going to be remotely useful as a flamethrower shock unit :/
I mean they can't even throw a satchel at one pg squad
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Penals perform ok and the armour is what makes them a good unit to merge with to save some manpower and keep a damage dealing unit on the field, it also gives merge actually a good use.
The only thing worth thinking about would be a cost decrease to 300 or 320 manpower (and maybe 7 or 8 instead of 9 population cost).
Penals have a role and are good at it, however in most scenarios they are too costly for it. Their manpower and population cost put them in the same league as elite infantry which they're not quite.
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You wanna kill a sgt44 squad with tinner smg's?!
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When one squad needs to constantly rely on other squad to make it work, then it means it doesn't work.
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Instead of 60 muni for stgs' why not give them the ability to use fausts once t4 is unlocked.
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