Login

russian armor

Strategy in Company of Heroes 2

PAGES (9)down
6 Jan 2016, 02:58 AM
#161
avatar of J1N6666

Posts: 306

I know this is reviving a necro-thread, but it needs to be brought up now that other features have been worked on and the "roadmap" is further along.

I think that non-linear tech choices are the obvious next step for balance design for COH2. What are everyone's thoughts a year on and has your perspective changed?


Likelihood of lelic doing something right is a very low percentage.
Just look at the ESL promo LOOOOOL
6 Jan 2016, 05:20 AM
#162
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

non linear tech is fine as long as it doesn't lock you out of basic units like MGs, AT guns, and artillery (lol soviets). the USF m15/m2 tier split almost works except that they don't get a choice until they're nearly 5 minutes into the game.
6 Jan 2016, 05:58 AM
#163
avatar of Bananenheld

Posts: 1593 | Subs: 1



I think that non-linear tech choices are the obvious next step for balance design for COH2.

27 Aug 2017, 19:59 PM
#164
avatar of Dangerous-Cloth

Posts: 2066

The dreams. Oh the dreams.
PAGES (9)down
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

646 users are online: 646 guests
0 post in the last 24h
2 posts in the last week
28 posts in the last month
Registered members: 49389
Welcome our newest member, Haruta446
Most online: 2043 users on 29 Oct 2023, 01:04 AM