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Strategy in Company of Heroes 2

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6 Jan 2016, 02:58 AM
#161
avatar of J1N6666

Posts: 306

I know this is reviving a necro-thread, but it needs to be brought up now that other features have been worked on and the "roadmap" is further along.

I think that non-linear tech choices are the obvious next step for balance design for COH2. What are everyone's thoughts a year on and has your perspective changed?


Likelihood of lelic doing something right is a very low percentage.
Just look at the ESL promo LOOOOOL
6 Jan 2016, 05:20 AM
#162
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

non linear tech is fine as long as it doesn't lock you out of basic units like MGs, AT guns, and artillery (lol soviets). the USF m15/m2 tier split almost works except that they don't get a choice until they're nearly 5 minutes into the game.
6 Jan 2016, 05:58 AM
#163
avatar of Bananenheld

Posts: 1593 | Subs: 1



I think that non-linear tech choices are the obvious next step for balance design for COH2.

27 Aug 2017, 19:59 PM
#164
avatar of Dangerous-Cloth

Posts: 2066

The dreams. Oh the dreams.
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