ToW 43 AI battles
22 Dec 2013, 22:31 PM
#1
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Posts: 1734
Permanently Bannedwho the hell designed these? i should tie my both hands, then it may be challange me.
22 Dec 2013, 22:31 PM
#2
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Posts: 1734
Permanently Bannedon hard difficulty.
22 Dec 2013, 22:38 PM
#3
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Posts: 111
I know your feel, bro. Kappa
23 Dec 2013, 17:07 PM
#4
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Posts: 1734
Permanently Bannednah i got my first lost
the mission is when u start with 1 tiger 2 gren 1 engi and u cant build more tanks.
I was about kill my enemy base. Called in a Tiger Ace, and i had + a vet3 tiger. Then, from the nothing enemy got lots of vet3 at guns, and at least 4 vet3 is2. Those IS2 went and stomped my AI partner to the base, then i had to go with two tiger show who is the boss. Then what side i left got stomped by tanks what i defended with infatry squads. No mention i dont have At there. And this is why i lost this game because i ran out of VPs( i playd 12 minute cat and mouse game with tigers) jokee....
the mission is when u start with 1 tiger 2 gren 1 engi and u cant build more tanks.
I was about kill my enemy base. Called in a Tiger Ace, and i had + a vet3 tiger. Then, from the nothing enemy got lots of vet3 at guns, and at least 4 vet3 is2. Those IS2 went and stomped my AI partner to the base, then i had to go with two tiger show who is the boss. Then what side i left got stomped by tanks what i defended with infatry squads. No mention i dont have At there. And this is why i lost this game because i ran out of VPs( i playd 12 minute cat and mouse game with tigers) jokee....
13 Jan 2014, 08:38 AM
#5
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Posts: 4928
Personally I feel like Soviet TOW missions are easier than their Ost counterparts, at least for the most part.
I remember one where you as Soviets start with a Quad Half-Track, and spend the entire time fighting Pioneers while the Quad shoots down every plane that comes in, without fail.
Ost version, same thing only we don't get airplanes (aside from a Luftwaffe Officer recon) and they start with the Quads, which generally rush you. Plus, this time the enemy actually sends infantry and not builder units...
I remember one where you as Soviets start with a Quad Half-Track, and spend the entire time fighting Pioneers while the Quad shoots down every plane that comes in, without fail.
Ost version, same thing only we don't get airplanes (aside from a Luftwaffe Officer recon) and they start with the Quads, which generally rush you. Plus, this time the enemy actually sends infantry and not builder units...
25 Jan 2014, 11:40 AM
#6
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Posts: 1
The gap between some very easy and some very hard missions is huge. Ironically General Mud on conscript was most challenging due to very bad playing AI.
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aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
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Today, 10:24 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
Yesterday, 20:57 PM
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aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
Yesterday, 15:40 PM
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adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM
Last Monday, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
Last Friday, 23:14 PM
Last Friday, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway 
Last Friday, 23:04 PM
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Last Friday, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
Last Friday, 23:01 PM
Last Friday, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
Last Friday, 22:59 PM
Last Friday, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
Last Friday, 22:57 PM
Last Friday, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
Last Friday, 22:57 PM
Last Friday, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
Last Friday, 19:18 PM
Last Friday, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
Last Friday, 19:14 PM
Last Friday, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
Last Friday, 19:10 PM
Last Friday, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads 
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SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
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Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
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